Added labels to different parts of the map script and event headers
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@@ -1,8 +1,8 @@
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Route40BattleTowerGate_MapScriptHeader:
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; trigger count
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.MapTriggers:
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db 0
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; callback count
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.MapCallbacks:
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db 1
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; callbacks
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@@ -73,20 +73,20 @@ Route40BattleTowerGate_MapEventHeader:
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; filler
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db 0, 0
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; warps
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.Warps:
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db 4
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warp_def $7, $4, 1, GROUP_ROUTE_40, MAP_ROUTE_40
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warp_def $7, $5, 1, GROUP_ROUTE_40, MAP_ROUTE_40
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warp_def $0, $4, 1, GROUP_BATTLE_TOWER_OUTSIDE, MAP_BATTLE_TOWER_OUTSIDE
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warp_def $0, $5, 2, GROUP_BATTLE_TOWER_OUTSIDE, MAP_BATTLE_TOWER_OUTSIDE
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; xy triggers
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.XYTriggers:
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db 0
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; signposts
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.Signposts:
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db 0
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; people-events
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.PersonEvents:
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db 2
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person_event SPRITE_ROCKER, 7, 7, OW_DOWN | $3, $0, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, RockerScript_0x9f669, EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
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person_event SPRITE_TWIN, 9, 11, OW_UP | $0, $10, -1, -1, (PAL_OW_RED << 4) | $80, 0, TwinScript_0x9f66c, -1
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