Added labels to different parts of the map script and event headers
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@@ -1,8 +1,8 @@
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SlowpokeWellB2F_MapScriptHeader:
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; trigger count
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.MapTriggers:
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db 0
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; callback count
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.MapCallbacks:
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db 0
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GymGuyScript_0x5ad0b:
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@@ -61,17 +61,17 @@ SlowpokeWellB2F_MapEventHeader:
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; filler
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db 0, 0
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; warps
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.Warps:
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db 1
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warp_def $b, $9, 2, GROUP_SLOWPOKE_WELL_B1F, MAP_SLOWPOKE_WELL_B1F
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; xy triggers
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.XYTriggers:
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db 0
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; signposts
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.Signposts:
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db 0
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; people-events
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.PersonEvents:
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db 2
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person_event SPRITE_GYM_GUY, 8, 9, OW_DOWN | $2, $21, -1, -1, $0, 1, GymGuyScript_0x5ad0b, -1
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person_event SPRITE_POKE_BALL, 9, 19, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x5ad28, EVENT_SLOWPOKE_WELL_B2F_TM_RAIN_DANCE
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