Added labels to different parts of the map script and event headers
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@@ -1,8 +1,8 @@
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TinTower3F_MapScriptHeader:
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; trigger count
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.MapTriggers:
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db 0
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; callback count
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.MapCallbacks:
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db 0
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ItemFragment_0x185a37:
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@@ -12,17 +12,17 @@ TinTower3F_MapEventHeader:
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; filler
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db 0, 0
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; warps
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.Warps:
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db 2
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warp_def $e, $a, 1, GROUP_TIN_TOWER_2F, MAP_TIN_TOWER_2F
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warp_def $2, $10, 2, GROUP_TIN_TOWER_4F, MAP_TIN_TOWER_4F
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; xy triggers
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.XYTriggers:
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db 0
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; signposts
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.Signposts:
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db 0
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; people-events
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.PersonEvents:
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db 1
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person_event SPRITE_POKE_BALL, 18, 7, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x185a37, EVENT_TIN_TOWER_3F_FULL_HEAL
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