Merge yenatch:map-objects
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@@ -22,7 +22,7 @@ FastShip1F_MapScriptHeader:
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.PriorityJump2:
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applymovement $2, MovementData_0x7520e
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applymovement $0, MovementData_0x75217
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applymovement PLAYER, MovementData_0x75217
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applymovement $2, MovementData_0x75211
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pause 30
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playsound SFX_BOAT
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@@ -88,12 +88,12 @@ SailorScript_0x75160:
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checkcode VAR_FACING
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if_equal RIGHT, .YouAreFacingRight
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applymovement $2, MovementData_0x7520e
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applymovement $0, MovementData_0x75235
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applymovement PLAYER, MovementData_0x75235
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end
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.YouAreFacingRight:
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applymovement $2, MovementData_0x75214
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applymovement $0, MovementData_0x75238
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applymovement PLAYER, MovementData_0x75238
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end
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SailorScript_0x751d0:
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@@ -122,13 +122,13 @@ UnknownScript_0x751eb:
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appear $5
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applymovement $5, MovementData_0x7521b
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playsound SFX_TACKLE
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applymovement $0, MovementData_0x7522e
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applymovement PLAYER, MovementData_0x7522e
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applymovement $5, MovementData_0x75220
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loadfont
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writetext UnknownText_0x75412
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closetext
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loadmovesprites
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spriteface $0, RIGHT
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spriteface PLAYER, RIGHT
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applymovement $5, MovementData_0x75222
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disappear $5
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dotrigger $0
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