Battle animation annotations
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@@ -658,8 +658,8 @@ InitPartyMenuGFX: ; 503e0
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.loop
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push bc
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push hl
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ld hl, Function8e83f
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ld a, BANK(Function8e83f)
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ld hl, LoadMenuMonIcon
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ld a, BANK(LoadMenuMonIcon)
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ld e, $0
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rst FarCall
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ld a, [hObjectStructIndexBuffer]
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@@ -752,8 +752,8 @@ PartyMenuSelect: ; 0x50457
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ld [wPartyMenuCursor], a
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ld a, [hJoyLast]
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ld b, a
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bit 1, b
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jr nz, .exitmenu ; B button?
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bit B_BUTTON_F, b
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jr nz, .exitmenu ; B button
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ld a, [wMenuCursorY]
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dec a
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ld [CurPartyMon], a
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