Battle animation annotations
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@@ -121,12 +121,12 @@ DoPlayerMovement:: ; 80000
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ld a, [PlayerStandingTile]
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ld c, a
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call CheckWhirlpoolTile
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jr c, .asm_800c4
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jr c, .not_whirlpool
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ld a, 3
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scf
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ret
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.asm_800c4
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.not_whirlpool
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and $f0
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cp $30 ; moving water
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jr z, .water
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