Battle animation annotations
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@@ -21,17 +21,17 @@ CheckDirectionalWarp:: ; 149af
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; Else, set carry (immediate warp).
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ld a, [PlayerStandingTile]
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cp $70 ; Warp on down
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jr z, .not_warp
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jr z, .directional
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cp $76 ; Warp on left
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jr z, .not_warp
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jr z, .directional
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cp $78 ; Warp on up
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jr z, .not_warp
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jr z, .directional
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cp $7e ; Warp on right
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jr z, .not_warp
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jr z, .directional
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scf
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ret
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.not_warp
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.directional
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xor a
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ret
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; 149c6
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