Battle animation annotations

This commit is contained in:
PikalaxALT
2016-03-01 22:31:21 -05:00
parent e044b8ec08
commit 599e6e8d16
49 changed files with 761 additions and 772 deletions

View File

@@ -8,36 +8,36 @@ LancesRoom_MapScriptHeader:
db 2
; triggers
dw UnknownScript_0x180e39, 0
dw UnknownScript_0x180e3d, 0
dw .Trigger0, 0
dw .Trigger1, 0
.MapCallbacks:
db 1
; callbacks
dbw MAPCALLBACK_TILES, UnknownScript_0x180e3e
dbw MAPCALLBACK_TILES, .CheckDoor
UnknownScript_0x180e39:
priorityjump UnknownScript_0x180e53
.Trigger0:
priorityjump LancesRoom_PlayerWalksIn_DoorsCloseBehind
end
UnknownScript_0x180e3d:
.Trigger1:
end
UnknownScript_0x180e3e:
.CheckDoor:
checkevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
iffalse UnknownScript_0x180e48
iffalse .LanceEntranceOpen
changeblock $4, $16, $34
UnknownScript_0x180e48:
.LanceEntranceOpen:
checkevent EVENT_LANCES_ROOM_EXIT_OPEN
iffalse UnknownScript_0x180e52
iffalse .LanceExitClosed
changeblock $4, $0, $b
UnknownScript_0x180e52:
.LanceExitClosed:
return
UnknownScript_0x180e53:
applymovement PLAYER, MovementData_0x180f33
LancesRoom_PlayerWalksIn_DoorsCloseBehind:
applymovement PLAYER, LancesRoom_PlayerWalksInMovementData
refreshscreen $86
playsound SFX_STRENGTH
earthquake 80
@@ -48,21 +48,21 @@ UnknownScript_0x180e53:
setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
end
UnknownScript_0x180e6a:
Script_ApproachLanceFromLeft:
special Special_FadeOutMusic
applymovement PLAYER, MovementData_0x180f38
applymovement PLAYER, MovementData_ApproachLanceFromLeft
jump LanceScript_0x180e7b
UnknownScript_0x180e74:
Script_ApproachLanceFromRight:
special Special_FadeOutMusic
applymovement PLAYER, MovementData_0x180f3c
applymovement PLAYER, MovementData_ApproachLanceFromRight
LanceScript_0x180e7b:
spriteface LANCESROOM_LANCE, LEFT
opentext
writetext UnknownText_0x180f67
writetext LanceBattleIntroText
waitbutton
closetext
winlosstext UnknownText_0x1810a4, 0
winlosstext LanceBattleWinText, 0
setlasttalked LANCESROOM_LANCE
loadtrainer CHAMPION, LANCE
startbattle
@@ -70,7 +70,7 @@ LanceScript_0x180e7b:
reloadmapafterbattle
setevent EVENT_BEAT_CHAMPION_LANCE
opentext
writetext UnknownText_0x181132
writetext LanceBattleAfterText
waitbutton
closetext
playsound SFX_ENTER_DOOR
@@ -85,15 +85,15 @@ LanceScript_0x180e7b:
pause 10
spriteface PLAYER, DOWN
appear LANCESROOM_MARY
applymovement LANCESROOM_MARY, MovementData_0x180f41
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryRushesIn
opentext
writetext UnknownText_0x1811dd
waitbutton
closetext
appear LANCESROOM_OAK
applymovement LANCESROOM_OAK, MovementData_0x180f46
applymovement LANCESROOM_OAK, LancesRoomMovementData_OakWalksIn
follow LANCESROOM_MARY, LANCESROOM_OAK
applymovement LANCESROOM_MARY, MovementData_0x180f49
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryYieldsToOak
stopfollow
spriteface LANCESROOM_OAK, UP
spriteface LANCESROOM_LANCE, LEFT
@@ -101,13 +101,13 @@ LanceScript_0x180e7b:
writetext UnknownText_0x18121b
waitbutton
closetext
applymovement LANCESROOM_MARY, MovementData_0x180f4c
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryInterviewChampion
spriteface PLAYER, LEFT
opentext
writetext UnknownText_0x18134b
waitbutton
closetext
applymovement LANCESROOM_LANCE, MovementData_0x180f4f
applymovement LANCESROOM_LANCE, LancesRoomMovementData_LancePositionsSelfToGuidePlayerAway
spriteface PLAYER, UP
opentext
writetext UnknownText_0x18137b
@@ -116,88 +116,88 @@ LanceScript_0x180e7b:
follow LANCESROOM_LANCE, PLAYER
spriteface LANCESROOM_MARY, UP
spriteface LANCESROOM_OAK, UP
applymovement LANCESROOM_LANCE, MovementData_0x180f53
applymovement LANCESROOM_LANCE, LancesRoomMovementData_LanceLeadsPlayerToHallOfFame
stopfollow
playsound SFX_EXIT_BUILDING
disappear LANCESROOM_LANCE
applymovement PLAYER, MovementData_0x180f55
applymovement PLAYER, LancesRoomMovementData_PlayerExits
playsound SFX_EXIT_BUILDING
disappear PLAYER
applymovement LANCESROOM_MARY, MovementData_0x180f57
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryTriesToFollow
showemote EMOTE_SHOCK, LANCESROOM_MARY, 15
opentext
writetext UnknownText_0x1813c5
pause 30
closetext
applymovement LANCESROOM_MARY, MovementData_0x180f5b
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryRunsBackAndForth
special FadeOutPalettes
pause 15
warpfacing UP, HALL_OF_FAME, $4, $d
end
MovementData_0x180f33:
LancesRoom_PlayerWalksInMovementData:
step_up
step_up
step_up
step_up
step_end
MovementData_0x180f38:
MovementData_ApproachLanceFromLeft:
step_up
step_up
turn_head_right
step_end
MovementData_0x180f3c:
MovementData_ApproachLanceFromRight:
step_up
step_left
step_up
turn_head_right
step_end
MovementData_0x180f41:
LancesRoomMovementData_MaryRushesIn:
big_step_up
big_step_up
big_step_up
turn_head_down
step_end
MovementData_0x180f46:
LancesRoomMovementData_OakWalksIn:
step_up
step_up
step_end
MovementData_0x180f49:
LancesRoomMovementData_MaryYieldsToOak:
step_left
turn_head_right
step_end
MovementData_0x180f4c:
LancesRoomMovementData_MaryInterviewChampion:
big_step_up
turn_head_right
step_end
MovementData_0x180f4f:
LancesRoomMovementData_LancePositionsSelfToGuidePlayerAway:
step_up
step_left
turn_head_down
step_end
MovementData_0x180f53:
LancesRoomMovementData_LanceLeadsPlayerToHallOfFame:
step_up
step_end
MovementData_0x180f55:
LancesRoomMovementData_PlayerExits:
step_up
step_end
MovementData_0x180f57:
LancesRoomMovementData_MaryTriesToFollow:
step_up
step_right
turn_head_up
step_end
MovementData_0x180f5b:
LancesRoomMovementData_MaryRunsBackAndForth:
big_step_right
big_step_right
big_step_left
@@ -211,7 +211,7 @@ MovementData_0x180f5b:
turn_head_up
step_end
UnknownText_0x180f67:
LanceBattleIntroText:
text "LANCE: I've been"
line "waiting for you."
@@ -243,7 +243,7 @@ UnknownText_0x180f67:
cont "your challenge!"
done
UnknownText_0x1810a4:
LanceBattleWinText:
text "…It's over."
para "But it's an odd"
@@ -260,7 +260,7 @@ UnknownText_0x1810a4:
line "CHAMPION!"
done
UnknownText_0x181132:
LanceBattleAfterText:
text "…Whew."
para "You have become"
@@ -355,8 +355,8 @@ LancesRoom_MapEventHeader:
.XYTriggers:
db 2
xy_trigger 1, $5, $4, $0, UnknownScript_0x180e6a, $0, $0
xy_trigger 1, $5, $5, $0, UnknownScript_0x180e74, $0, $0
xy_trigger 1, $5, $4, $0, Script_ApproachLanceFromLeft, $0, $0
xy_trigger 1, $5, $5, $0, Script_ApproachLanceFromRight, $0, $0
.Signposts:
db 0