Trim whitespace
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@@ -62,7 +62,6 @@ IcePathB1F_MapScriptHeader:
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earthquake 80
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end
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IcePathB1FBoulder:
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jumpstd strengthboulder
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@@ -72,13 +71,11 @@ IcePathB1FIron:
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IcePathB1FHiddenMaxPotion:
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dwb EVENT_ICE_PATH_B1F_HIDDEN_MAX_POTION, MAX_POTION
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IcePathBoulderFellThroughText:
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text "The boulder fell"
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line "through."
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done
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IcePathB1F_MapEventHeader:
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; filler
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db 0, 0
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