SPRITE_GYM_GUY -> SPRITE_GYM_GUIDE
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@@ -1,7 +1,7 @@
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object_const_def ; object_event constants
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const CIANWOODPOKECENTER1F_NURSE
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const CIANWOODPOKECENTER1F_LASS
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const CIANWOODPOKECENTER1F_GYM_GUY
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const CIANWOODPOKECENTER1F_GYM_GUIDE
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const CIANWOODPOKECENTER1F_SUPER_NERD
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CianwoodPokecenter1F_MapScripts:
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@@ -15,19 +15,19 @@ CianwoodPokecenter1FNurseScript:
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CianwoodPokecenter1FLassScript:
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jumptextfaceplayer CianwoodPokecenter1FLassText
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CianwoodGymGuyScript:
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CianwoodGymGuideScript:
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faceplayer
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checkevent EVENT_BEAT_CHUCK
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iftrue .CianwoodGymGuyWinScript
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iftrue .CianwoodGymGuideWinScript
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opentext
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writetext CianwoodGymGuyText
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writetext CianwoodGymGuideText
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waitbutton
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closetext
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end
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.CianwoodGymGuyWinScript:
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.CianwoodGymGuideWinScript:
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opentext
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writetext CianwoodGymGuyWinText
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writetext CianwoodGymGuideWinText
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waitbutton
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closetext
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end
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@@ -44,7 +44,7 @@ CianwoodPokecenter1FLassText:
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cont "rare #MON."
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done
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CianwoodGymGuyText:
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CianwoodGymGuideText:
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text "The #MON GYM"
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line "trainers here are"
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cont "macho bullies."
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@@ -83,7 +83,7 @@ CianwoodGymGuyText:
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line "go outside."
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done
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CianwoodGymGuyWinText:
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CianwoodGymGuideWinText:
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text "<PLAYER>! You won!"
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line "I could tell by"
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cont "looking at you!"
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@@ -146,5 +146,5 @@ CianwoodPokecenter1F_MapEvents:
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db 4 ; object events
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object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CianwoodPokecenter1FNurseScript, -1
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object_event 1, 5, SPRITE_LASS, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CianwoodPokecenter1FLassScript, -1
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object_event 5, 3, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CianwoodGymGuyScript, -1
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object_event 5, 3, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CianwoodGymGuideScript, -1
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object_event 8, 6, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CianwoodPokecenter1FSuperNerdScript, -1
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