SPRITE_GYM_GUY -> SPRITE_GYM_GUIDE
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@@ -4,7 +4,7 @@
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const GOLDENRODGYM_LASS2
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const GOLDENRODGYM_BEAUTY1
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const GOLDENRODGYM_BEAUTY2
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const GOLDENRODGYM_GYM_GUY
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const GOLDENRODGYM_GYM_GUIDE
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GoldenrodGym_MapScripts:
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db 2 ; scene scripts
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@@ -147,19 +147,19 @@ TrainerBeautySamantha:
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closetext
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end
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GoldenrodGymGuyScript:
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GoldenrodGymGuideScript:
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faceplayer
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checkevent EVENT_BEAT_WHITNEY
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iftrue .GoldenrodGymGuyWinScript
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iftrue .GoldenrodGymGuideWinScript
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opentext
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writetext GoldenrodGymGuyText
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writetext GoldenrodGymGuideText
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waitbutton
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closetext
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end
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.GoldenrodGymGuyWinScript:
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.GoldenrodGymGuideWinScript:
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opentext
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writetext GoldenrodGymGuyWinText
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writetext GoldenrodGymGuideWinText
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waitbutton
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closetext
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end
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@@ -358,7 +358,7 @@ BeautySamanthaAfterBattleText:
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cont "on any type…"
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done
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GoldenrodGymGuyText:
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GoldenrodGymGuideText:
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text "Yo! CHAMP in"
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line "making!"
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@@ -371,7 +371,7 @@ GoldenrodGymGuyText:
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cont "#MON."
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done
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GoldenrodGymGuyWinText:
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GoldenrodGymGuideWinText:
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text "You won? Great! I"
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line "was busy admiring"
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cont "the ladies here."
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@@ -397,4 +397,4 @@ GoldenrodGym_MapEvents:
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object_event 9, 6, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerLassBridget, -1
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object_event 0, 2, SPRITE_BEAUTY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBeautyVictoria, -1
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object_event 19, 5, SPRITE_BEAUTY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBeautySamantha, -1
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object_event 5, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodGymGuyScript, -1
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object_event 5, 15, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodGymGuideScript, -1
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