SPRITE_GYM_GUY -> SPRITE_GYM_GUIDE
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@@ -1,9 +1,9 @@
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object_const_def ; object_event constants
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const POWERPLANT_OFFICER1
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const POWERPLANT_GYM_GUY1
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const POWERPLANT_GYM_GUY2
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const POWERPLANT_GYM_GUIDE1
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const POWERPLANT_GYM_GUIDE2
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const POWERPLANT_OFFICER2
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const POWERPLANT_GYM_GUY3
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const POWERPLANT_GYM_GUIDE3
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const POWERPLANT_MANAGER
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const POWERPLANT_FOREST
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@@ -25,9 +25,9 @@ PowerPlantGuardPhoneScript:
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showemote EMOTE_SHOCK, POWERPLANT_OFFICER1, 15
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waitsfx
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pause 30
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applymovement POWERPLANT_OFFICER1, PowerPlantOfficer1ApproachGymGuy2Movement
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turnobject POWERPLANT_GYM_GUY1, DOWN
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turnobject POWERPLANT_GYM_GUY2, DOWN
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applymovement POWERPLANT_OFFICER1, PowerPlantOfficer1ApproachGymGuide2Movement
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turnobject POWERPLANT_GYM_GUIDE1, DOWN
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turnobject POWERPLANT_GYM_GUIDE2, DOWN
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opentext
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writetext PowerPlantOfficer1CeruleanShadyCharacterText
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waitbutton
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@@ -67,34 +67,34 @@ PowerPlantOfficerScript:
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closetext
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end
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PowerPlantGymGuy1Script:
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PowerPlantGymGuide1Script:
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faceplayer
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opentext
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checkevent EVENT_RETURNED_MACHINE_PART
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iftrue .ReturnedMachinePart
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writetext PowerPlantGymGuy1SomeoneStoleAPartText
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writetext PowerPlantGymGuide1SomeoneStoleAPartText
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waitbutton
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closetext
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end
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.ReturnedMachinePart:
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writetext PowerPlantGymGuy1GeneratorUpAndRunningText
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writetext PowerPlantGymGuide1GeneratorUpAndRunningText
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waitbutton
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closetext
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end
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PowerPlantGymGuy2Script:
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PowerPlantGymGuide2Script:
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faceplayer
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opentext
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checkevent EVENT_RETURNED_MACHINE_PART
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iftrue .ReturnedMachinePart
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writetext PowerPlantGymGuy2PowerPlantUpAndRunningText
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writetext PowerPlantGymGuide2PowerPlantUpAndRunningText
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waitbutton
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closetext
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end
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.ReturnedMachinePart:
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writetext PowerPlantGymGuy2GeneratorIsRunningAgainText
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writetext PowerPlantGymGuide2GeneratorIsRunningAgainText
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waitbutton
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closetext
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end
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@@ -115,18 +115,18 @@ PowerPlantOfficer2Script:
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closetext
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end
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PowerPlantGymGuy4Script:
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PowerPlantGymGuide4Script:
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faceplayer
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opentext
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checkevent EVENT_RETURNED_MACHINE_PART
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iftrue .ReturnedMachinePart
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writetext PowerPlantGymGuy4MagnetTrainConsumesElectricityText
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writetext PowerPlantGymGuide4MagnetTrainConsumesElectricityText
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waitbutton
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closetext
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end
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.ReturnedMachinePart:
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writetext PowerPlantGymGuy4WeCanGetMagnetTrainRunningText
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writetext PowerPlantGymGuide4WeCanGetMagnetTrainRunningText
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waitbutton
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closetext
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end
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@@ -197,7 +197,7 @@ Forest:
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PowerPlantBookshelf:
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jumpstd DifficultBookshelfScript
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PowerPlantOfficer1ApproachGymGuy2Movement:
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PowerPlantOfficer1ApproachGymGuide2Movement:
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step RIGHT
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step RIGHT
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step UP
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@@ -242,7 +242,7 @@ PowerPlantOfficer1HaveToBeefUpSecurityText:
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cont "presence."
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done
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PowerPlantGymGuy1SomeoneStoleAPartText:
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PowerPlantGymGuide1SomeoneStoleAPartText:
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text "Someone made off"
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line "with a part that's"
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@@ -254,7 +254,7 @@ PowerPlantGymGuy1SomeoneStoleAPartText:
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cont "useless!"
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done
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PowerPlantGymGuy1GeneratorUpAndRunningText:
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PowerPlantGymGuide1GeneratorUpAndRunningText:
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text "The generator's up"
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line "and running. It's"
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@@ -262,7 +262,7 @@ PowerPlantGymGuy1GeneratorUpAndRunningText:
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line "to spare."
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done
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PowerPlantGymGuy2PowerPlantUpAndRunningText:
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PowerPlantGymGuide2PowerPlantUpAndRunningText:
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text "This POWER PLANT"
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line "had been abandoned"
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cont "in the past."
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@@ -274,7 +274,7 @@ PowerPlantGymGuy2PowerPlantUpAndRunningText:
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line "the MAGNET TRAIN."
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done
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PowerPlantGymGuy2GeneratorIsRunningAgainText:
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PowerPlantGymGuide2GeneratorIsRunningAgainText:
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text "The generator's"
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line "running again!"
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done
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@@ -299,7 +299,7 @@ PowerPlantOfficer2ManagerHasBeenCheerfulText:
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line "been cheerful."
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done
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PowerPlantGymGuy4MagnetTrainConsumesElectricityText:
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PowerPlantGymGuide4MagnetTrainConsumesElectricityText:
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text "The MAGNET TRAIN"
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line "consumes a lot of"
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cont "electricity."
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@@ -309,7 +309,7 @@ PowerPlantGymGuy4MagnetTrainConsumesElectricityText:
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cont "isn't operating."
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done
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PowerPlantGymGuy4WeCanGetMagnetTrainRunningText:
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PowerPlantGymGuide4WeCanGetMagnetTrainRunningText:
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text "All right! We can"
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line "finally get the"
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@@ -402,9 +402,9 @@ PowerPlant_MapEvents:
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db 7 ; object events
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object_event 4, 14, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PowerPlantOfficerScript, -1
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object_event 2, 9, SPRITE_GYM_GUY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuy1Script, -1
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object_event 6, 11, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuy2Script, -1
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object_event 2, 9, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuide1Script, -1
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object_event 6, 11, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuide2Script, -1
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object_event 9, 3, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PowerPlantOfficer2Script, -1
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object_event 7, 2, SPRITE_GYM_GUY, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuy4Script, -1
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object_event 7, 2, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuide4Script, -1
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object_event 14, 10, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, PowerPlantManager, -1
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object_event 5, 5, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Forest, -1
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object_event 5, 5, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Forest, -1
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