Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for map scripts
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@@ -21,7 +21,7 @@ AzaleaTown_MapScriptHeader:
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.MapCallbacks:
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db 1
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dbw MAPCALLBACK_NEWMAP, .Flypoint
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callback MAPCALLBACK_NEWMAP, .Flypoint
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.DummyScene0:
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end
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@@ -211,7 +211,7 @@ WhiteApricornTree:
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fruittree FRUITTREE_AZALEA_TOWN
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AzaleaTownHiddenFullHeal:
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dwb EVENT_AZALEA_TOWN_HIDDEN_FULL_HEAL, FULL_HEAL
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hiddenitem EVENT_AZALEA_TOWN_HIDDEN_FULL_HEAL, FULL_HEAL
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AzaleaTownRivalBattleApproachMovement1:
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step LEFT
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