Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for map scripts

This commit is contained in:
Remy Oukaour
2018-01-13 00:47:38 -05:00
parent d054116458
commit 5a3822fe86
127 changed files with 245 additions and 209 deletions

View File

@@ -17,7 +17,7 @@ DragonsDenB1F_MapScriptHeader:
.MapCallbacks:
db 1
dbw MAPCALLBACK_NEWMAP, .CheckSilver
callback MAPCALLBACK_NEWMAP, .CheckSilver
.DummyScene0:
end
@@ -183,13 +183,13 @@ DragonsDenB1FMaxElixer:
itemball MAX_ELIXER
DragonsDenB1FHiddenRevive:
dwb EVENT_DRAGONS_DEN_B1F_HIDDEN_REVIVE, REVIVE
hiddenitem EVENT_DRAGONS_DEN_B1F_HIDDEN_REVIVE, REVIVE
DragonsDenB1FHiddenMaxPotion:
dwb EVENT_DRAGONS_DEN_B1F_HIDDEN_MAX_POTION, MAX_POTION
hiddenitem EVENT_DRAGONS_DEN_B1F_HIDDEN_MAX_POTION, MAX_POTION
DragonsDenB1FHiddenMaxElixer:
dwb EVENT_DRAGONS_DEN_B1F_HIDDEN_MAX_ELIXER, MAX_ELIXER
hiddenitem EVENT_DRAGONS_DEN_B1F_HIDDEN_MAX_ELIXER, MAX_ELIXER
MovementDragonsDen_ClairWalksToYou:
slow_step RIGHT