Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for map scripts
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@@ -17,7 +17,7 @@ DragonsDenB1F_MapScriptHeader:
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.MapCallbacks:
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db 1
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dbw MAPCALLBACK_NEWMAP, .CheckSilver
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callback MAPCALLBACK_NEWMAP, .CheckSilver
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.DummyScene0:
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end
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@@ -183,13 +183,13 @@ DragonsDenB1FMaxElixer:
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itemball MAX_ELIXER
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DragonsDenB1FHiddenRevive:
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dwb EVENT_DRAGONS_DEN_B1F_HIDDEN_REVIVE, REVIVE
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hiddenitem EVENT_DRAGONS_DEN_B1F_HIDDEN_REVIVE, REVIVE
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DragonsDenB1FHiddenMaxPotion:
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dwb EVENT_DRAGONS_DEN_B1F_HIDDEN_MAX_POTION, MAX_POTION
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hiddenitem EVENT_DRAGONS_DEN_B1F_HIDDEN_MAX_POTION, MAX_POTION
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DragonsDenB1FHiddenMaxElixer:
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dwb EVENT_DRAGONS_DEN_B1F_HIDDEN_MAX_ELIXER, MAX_ELIXER
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hiddenitem EVENT_DRAGONS_DEN_B1F_HIDDEN_MAX_ELIXER, MAX_ELIXER
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MovementDragonsDen_ClairWalksToYou:
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slow_step RIGHT
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