Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for map scripts

This commit is contained in:
Remy Oukaour
2018-01-13 00:47:38 -05:00
parent d054116458
commit 5a3822fe86
127 changed files with 245 additions and 209 deletions

View File

@@ -20,8 +20,8 @@ LakeOfRage_MapScriptHeader:
.MapCallbacks:
db 2
dbw MAPCALLBACK_NEWMAP, .FlyPoint
dbw MAPCALLBACK_OBJECTS, .Wesley
callback MAPCALLBACK_NEWMAP, .FlyPoint
callback MAPCALLBACK_OBJECTS, .Wesley
.DummyScene0:
end
@@ -232,13 +232,13 @@ LakeOfRageTMDetect:
itemball TM_DETECT
LakeOfRageHiddenFullRestore:
dwb EVENT_LAKE_OF_RAGE_HIDDEN_FULL_RESTORE, FULL_RESTORE
hiddenitem EVENT_LAKE_OF_RAGE_HIDDEN_FULL_RESTORE, FULL_RESTORE
LakeOfRageHiddenRareCandy:
dwb EVENT_LAKE_OF_RAGE_HIDDEN_RARE_CANDY, RARE_CANDY
hiddenitem EVENT_LAKE_OF_RAGE_HIDDEN_RARE_CANDY, RARE_CANDY
LakeOfRageHiddenMaxPotion:
dwb EVENT_LAKE_OF_RAGE_HIDDEN_MAX_POTION, MAX_POTION
hiddenitem EVENT_LAKE_OF_RAGE_HIDDEN_MAX_POTION, MAX_POTION
MovementData_0x70155:
teleport_from