Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for map scripts
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@@ -23,7 +23,7 @@ Route32_MapScriptHeader:
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.MapCallbacks:
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db 1
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dbw MAPCALLBACK_OBJECTS, .Frieda
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callback MAPCALLBACK_OBJECTS, .Frieda
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.DummyScene0:
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end
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@@ -506,10 +506,10 @@ Route32PokecenterSign:
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jumpstd pokecentersign
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Route32HiddenGreatBall:
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dwb EVENT_ROUTE_32_HIDDEN_GREAT_BALL, GREAT_BALL
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hiddenitem EVENT_ROUTE_32_HIDDEN_GREAT_BALL, GREAT_BALL
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Route32HiddenSuperPotion:
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dwb EVENT_ROUTE_32_HIDDEN_SUPER_POTION, SUPER_POTION
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hiddenitem EVENT_ROUTE_32_HIDDEN_SUPER_POTION, SUPER_POTION
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Movement_Route32CooltrainerMPushesYouBackToViolet:
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step UP
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