Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for map scripts

This commit is contained in:
Remy Oukaour
2018-01-13 00:47:38 -05:00
parent d054116458
commit 5a3822fe86
127 changed files with 245 additions and 209 deletions

View File

@@ -23,7 +23,7 @@ Route32_MapScriptHeader:
.MapCallbacks:
db 1
dbw MAPCALLBACK_OBJECTS, .Frieda
callback MAPCALLBACK_OBJECTS, .Frieda
.DummyScene0:
end
@@ -506,10 +506,10 @@ Route32PokecenterSign:
jumpstd pokecentersign
Route32HiddenGreatBall:
dwb EVENT_ROUTE_32_HIDDEN_GREAT_BALL, GREAT_BALL
hiddenitem EVENT_ROUTE_32_HIDDEN_GREAT_BALL, GREAT_BALL
Route32HiddenSuperPotion:
dwb EVENT_ROUTE_32_HIDDEN_SUPER_POTION, SUPER_POTION
hiddenitem EVENT_ROUTE_32_HIDDEN_SUPER_POTION, SUPER_POTION
Movement_Route32CooltrainerMPushesYouBackToViolet:
step UP