Label more map scripts
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@@ -104,13 +104,13 @@ BurnedTowerB1FEusine:
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waitbutton
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closetext
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checkcode VAR_FACING
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ifequal UP, .Movement
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ifequal UP, .Movement2
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applymovement BURNEDTOWERB1F_EUSINE, BurnedTowerB1FEusineMovement1
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jump UnknownScript_0x18622a
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jump .Finish
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.Movement:
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.Movement2:
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applymovement BURNEDTOWERB1F_EUSINE, BurnedTowerB1FEusineMovement2
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UnknownScript_0x18622a:
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.Finish:
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disappear BURNEDTOWERB1F_EUSINE
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playsound SFX_EXIT_BUILDING
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waitsfx
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@@ -155,7 +155,8 @@ BurnedTowerSuicuneMovement2:
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remove_sliding
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step_end
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MovementData_0x18624f:
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BurnedTowerUnusedMovement:
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; unreferenced
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set_sliding
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big_step DOWN
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remove_sliding
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