PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; DoPlayerMovement.BikeCheck returns true for it)
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@@ -107,7 +107,7 @@ REGISTERED_NUMBER EQU %00111111
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; PlayerState: ; d95d
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PLAYER_NORMAL EQU 0
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PLAYER_BIKE EQU 1
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PLAYER_SLIP EQU 2
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PLAYER_SKATE EQU 2
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PLAYER_SURF EQU 4
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PLAYER_SURF_PIKA EQU 8
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