Identify more sprite-related constants
Start more documentation
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@@ -49,10 +49,10 @@ SpriteAnimFrameData: ; 8d6e6
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dw .Frameset_MagnetTrainBlue
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dw .Frameset_MobileTradeSentBall
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dw .Frameset_MobileTradeOTBall
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dw .Frameset_31
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dw .Frameset_32
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dw .Frameset_33
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dw .Frameset_34
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dw .Frameset_ForMobile22
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dw .Frameset_ForMobile23
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dw .Frameset_ForMobile24
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dw .Frameset_ForMobile25
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dw .Frameset_IntroSuicune
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dw .Frameset_IntroSuicune2
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dw .Frameset_IntroPichu
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@@ -210,9 +210,9 @@ SpriteAnimFrameData: ; 8d6e6
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dorestart
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.Frameset_TradePoof:
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frame SPRITE_ANIM_FRAME_IDX_32, 4
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frame SPRITE_ANIM_FRAME_IDX_33, 4
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frame SPRITE_ANIM_FRAME_IDX_34, 4
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1, 4
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2, 4
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3, 4
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delanim
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.Frameset_TradeTubeBulge:
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@@ -226,13 +226,13 @@ SpriteAnimFrameData: ; 8d6e6
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dorestart
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.Frameset_TrademonBubble:
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frame SPRITE_ANIM_FRAME_IDX_39, 32
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frame SPRITE_ANIM_FRAME_IDX_TRADEMON_BUBBLE, 32
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endanim
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.Frameset_EvolutionBallOfLight:
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frame SPRITE_ANIM_FRAME_IDX_3B, 2
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frame SPRITE_ANIM_FRAME_IDX_3A, 2
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frame SPRITE_ANIM_FRAME_IDX_3B, 2
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frame SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_2, 2
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frame SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_1, 2
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frame SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_2, 2
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endanim
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.Frameset_RadioTuningKnob:
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@@ -240,10 +240,10 @@ SpriteAnimFrameData: ; 8d6e6
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endanim
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.Frameset_MagnetTrainRed:
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frame SPRITE_ANIM_FRAME_IDX_41, 8
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frame SPRITE_ANIM_FRAME_IDX_42, 8
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frame SPRITE_ANIM_FRAME_IDX_41, 8
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frame SPRITE_ANIM_FRAME_IDX_42, 8, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_1, 8
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frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_2, 8
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frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_1, 8
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frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_2, 8, OAM_X_FLIP
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dorestart
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; XXX
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@@ -371,9 +371,9 @@ SpriteAnimFrameData: ; 8d6e6
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endanim
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.Frameset_MobileTradeSentBall:
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frame SPRITE_ANIM_FRAME_IDX_32, 3
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frame SPRITE_ANIM_FRAME_IDX_33, 3
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frame SPRITE_ANIM_FRAME_IDX_34, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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@@ -401,82 +401,82 @@ SpriteAnimFrameData: ; 8d6e6
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_32, 3
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frame SPRITE_ANIM_FRAME_IDX_33, 3
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frame SPRITE_ANIM_FRAME_IDX_34, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3, 3
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delanim
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.Frameset_31:
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frame SPRITE_ANIM_FRAME_IDX_67, 3
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frame SPRITE_ANIM_FRAME_IDX_68, 3
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.Frameset_ForMobile22:
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frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_1, 3
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frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_2, 3
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dorestart
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.Frameset_32:
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frame SPRITE_ANIM_FRAME_IDX_6C, 3
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.Frameset_ForMobile23:
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frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_23, 3
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endanim
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.Frameset_33:
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frame SPRITE_ANIM_FRAME_IDX_6D, 3
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.Frameset_ForMobile24:
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frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_24, 3
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endanim
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.Frameset_34:
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frame SPRITE_ANIM_FRAME_IDX_69, 2
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frame SPRITE_ANIM_FRAME_IDX_6A, 2
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frame SPRITE_ANIM_FRAME_IDX_6B, 2
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.Frameset_ForMobile25:
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frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_1, 2
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frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_2, 2
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frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_3, 2
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delanim
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.Frameset_IntroSuicune:
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frame SPRITE_ANIM_FRAME_IDX_6E, 3
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frame SPRITE_ANIM_FRAME_IDX_6F, 3
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frame SPRITE_ANIM_FRAME_IDX_70, 3
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frame SPRITE_ANIM_FRAME_IDX_71, 3
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frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_1, 3
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frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_2, 3
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frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_3, 3
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frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_4, 3
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dorestart
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.Frameset_IntroSuicune2:
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frame SPRITE_ANIM_FRAME_IDX_71, 3
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frame SPRITE_ANIM_FRAME_IDX_6E, 7
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frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_4, 3
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frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_1, 7
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endanim
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.Frameset_IntroPichu:
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frame SPRITE_ANIM_FRAME_IDX_72, 32
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frame SPRITE_ANIM_FRAME_IDX_73, 7
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frame SPRITE_ANIM_FRAME_IDX_74, 7
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frame SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_1, 32
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frame SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_2, 7
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frame SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_3, 7
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endanim
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.Frameset_IntroWooper:
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frame SPRITE_ANIM_FRAME_IDX_75, 3
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frame SPRITE_ANIM_FRAME_IDX_INTRO_WOOPER, 3
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endanim
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.Frameset_IntroUnown1:
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frame SPRITE_ANIM_FRAME_IDX_76, 3
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frame SPRITE_ANIM_FRAME_IDX_77, 3
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frame SPRITE_ANIM_FRAME_IDX_78, 7
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frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1, 3
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frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2, 3
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frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3, 7
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delanim
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.Frameset_IntroUnown2:
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frame SPRITE_ANIM_FRAME_IDX_76, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_77, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_78, 7, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3, 7, OAM_X_FLIP
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delanim
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.Frameset_IntroUnown3:
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frame SPRITE_ANIM_FRAME_IDX_76, 3, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_77, 3, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_78, 7, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1, 3, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2, 3, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3, 7, OAM_Y_FLIP
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delanim
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.Frameset_IntroUnown4:
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frame SPRITE_ANIM_FRAME_IDX_76, 3, OAM_X_FLIP, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_77, 3, OAM_X_FLIP, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_78, 7, OAM_X_FLIP, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1, 3, OAM_X_FLIP, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2, 3, OAM_X_FLIP, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3, 7, OAM_X_FLIP, OAM_Y_FLIP
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delanim
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.Frameset_IntroUnownF2:
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frame SPRITE_ANIM_FRAME_IDX_79, 3
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frame SPRITE_ANIM_FRAME_IDX_7A, 3
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frame SPRITE_ANIM_FRAME_IDX_7B, 3
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frame SPRITE_ANIM_FRAME_IDX_7C, 7
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frame SPRITE_ANIM_FRAME_IDX_7D, 7
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frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_1, 3
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frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_2, 3
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frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_3, 3
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frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_4, 7
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frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_5, 7
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endanim
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.Frameset_IntroSuicuneAway:
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