Identify more sprite-related constants
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10
gbhw.asm
10
gbhw.asm
@@ -36,11 +36,11 @@ OAM_Y_FLIP EQU 6
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OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
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PALETTE_MASK EQU %111
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VRAM_BANK_1 EQU 1 << OAM_TILE_BANK
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OBP_NUM EQU 1 << OAM_OBP_NUM
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X_FLIP EQU 1 << OAM_X_FLIP
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Y_FLIP EQU 1 << OAM_Y_FLIP
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BEHIND_BG EQU 1 << OAM_PRIORITY
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VRAM_BANK_1 EQU 1 << OAM_TILE_BANK ; $08
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OBP_NUM EQU 1 << OAM_OBP_NUM ; $10
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X_FLIP EQU 1 << OAM_X_FLIP ; $20
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Y_FLIP EQU 1 << OAM_Y_FLIP ; $40
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BEHIND_BG EQU 1 << OAM_PRIORITY ; $80
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; Hardware registers
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rJOYP EQU $ff00 ; Joypad (R/W)
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