Identify more sprite-related constants
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@@ -1,3 +1,4 @@
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; ScriptCommandTable indexes (see engine/scripting.asm)
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enum_start
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enum scall_command
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@@ -5,6 +5,7 @@ endc
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db \1
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endm
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; BattleAnimCommands indexes (see battle/anim_commands.asm)
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enum_start $d0
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enum anim_obj_command ; d0
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@@ -1,3 +1,4 @@
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; MovementPointers indexes (see engine/movement.asm)
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enum_start
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; Directional movements
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@@ -23,7 +23,9 @@ cry_header: macro
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dw \1, \2, \3
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endm
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; MusicCommands indexes (see audio/engine.asm)
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enum_start $d8
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enum notetype_cmd
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octave: macro
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db notetype_cmd - (\1)
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@@ -7,9 +7,9 @@ cont EQUS "db $55," ; Scroll to the next line.
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done EQUS "db $57" ; End a text box.
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prompt EQUS "db $58" ; Prompt the player to end a text box (initiating some other event).
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; TX_RAM EQU $01
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; TX_FAR EQU $16
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enum_start 1
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; TextCommands indexes (see home/text.asm)
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enum_start $01
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enum TX_RAM
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text_from_ram: MACRO
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db TX_RAM
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@@ -1,4 +1,6 @@
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; DoTradeAnimation.JumpTable indexes (see engine/trade/animation.asm)
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enum_start
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enum tradeanim_next_command
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tradeanim_next: macro
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db tradeanim_next_command ; 00
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