Label frameset 09
It seems to be used as the "big" text entry cursor (i.e. for the bottom 3 buttons in the text entry screen). It is never referenced explicitly, instead used when adding 1 to SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor.
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@@ -114,7 +114,7 @@
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06
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const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07
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const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08
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const SPRITE_ANIM_FRAMESET_09
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const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG ; 09
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const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a
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const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR ; 0b
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const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE ; 0c
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@@ -207,7 +207,7 @@
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const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1 ; 1e
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const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2 ; 1f
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const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR ; 20
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const SPRITE_ANIM_OAMSET_FOR_FRAMESET_09 ; 21
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const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG ; 21
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const SPRITE_ANIM_OAMSET_22
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const SPRITE_ANIM_OAMSET_GS_INTRO_STAR ; 23
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const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1 ; 24
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