Label frameset 09
It seems to be used as the "big" text entry cursor (i.e. for the bottom 3 buttons in the text entry screen). It is never referenced explicitly, instead used when adding 1 to SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor.
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@@ -1,5 +1,5 @@
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; sprite ids
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; OverworldSprites indexes (see gfx/sprite_data.asm)
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; OverworldSprites indexes (see data/sprites.asm)
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const_def
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const SPRITE_NONE ; 00
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const SPRITE_CHRIS ; 01
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