Label frameset 09
It seems to be used as the "big" text entry cursor (i.e. for the bottom 3 buttons in the text entry screen). It is never referenced explicitly, instead used when adding 1 to SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor.
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@@ -1,4 +1,4 @@
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; overworld_sprite struct members (see gfx/sprite_data.asm)
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; overworld_sprite struct members (see data/sprites.asm)
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const_def
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const SPRITEDATA_ADDR ; 0
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const SPRITEDATA_ADDR_HI ; 1
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