Label frameset 09
It seems to be used as the "big" text entry cursor (i.e. for the bottom 3 buttons in the text entry screen). It is never referenced explicitly, instead used when adding 1 to SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor.
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@@ -9,7 +9,7 @@ SpriteAnimFrameData: ; 8d6e6
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dw .Frameset_PartyMonWithItemFast
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dw .Frameset_GSTitleTrail
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dw .Frameset_TextEntryCursor
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dw .Frameset_09
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dw .Frameset_TextEntryCursorBig
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dw .Frameset_GameFreakLogo
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dw .Frameset_GSIntroStar
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dw .Frameset_GSIntroSparkle
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@@ -133,8 +133,8 @@ SpriteAnimFrameData: ; 8d6e6
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dorepeat 1
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dorestart
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.Frameset_09:
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frame SPRITE_ANIM_OAMSET_FOR_FRAMESET_09, 1
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.Frameset_TextEntryCursorBig:
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frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG, 1
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dorepeat 1
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dorestart
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@@ -34,7 +34,7 @@ SpriteAnimOAMData: ; 8d94d
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dbw $f8, .OAMData_GSTitleTrail ; SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1
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dbw $fa, .OAMData_GSTitleTrail ; SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2
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dbw $00, .OAMData_TextEntryCursor ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR
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dbw $00, .OAMData_ForFrameset09 ; SPRITE_ANIM_OAMSET_FOR_FRAMESET_09
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dbw $00, .OAMData_TextEntryCursorBig ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG
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dbw $00, .OAMData_22 ; SPRITE_ANIM_OAMSET_22
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dbw $0f, .OAMData_GSIntroStar ; SPRITE_ANIM_OAMSET_GS_INTRO_STAR
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dbw $11, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1
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@@ -460,7 +460,7 @@ SpriteAnimOAMData: ; 8d94d
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dsprite 0, 0, -1, 7, $00, 0 | Y_FLIP
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dsprite 0, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP
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.OAMData_ForFrameset09:
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.OAMData_TextEntryCursorBig:
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db 10
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dsprite -1, 7, 0, 0, $00, 0
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dsprite -1, 7, 1, 0, $01, 0
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