More work on animations
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@@ -450,9 +450,9 @@ ConfirmContinue: ; 5e34
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call DelayFrame
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call GetJoypad
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ld hl, hJoyPressed
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bit 0, [hl]
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bit A_BUTTON_F, [hl]
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jr nz, .PressA
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bit 1, [hl]
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bit B_BUTTON_F, [hl]
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jr z, .loop
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scf
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ret
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@@ -1336,7 +1336,7 @@ Function639b: ; unreferenced
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and $3
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ret nz
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ld bc, SpriteAnim10
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ld hl, SpriteAnim10FrameIndex - SpriteAnim10
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ld hl, SPRITEANIMSTRUCT_FRAME
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add hl, bc ; over-the-top compicated way to load wc3ae into hl
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ld l, [hl]
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ld h, 0
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