In labels, stick to Place for text without delay, and Print for text with letter delay (#1078)
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@@ -2828,7 +2828,7 @@ SetUpBattlePartyMenu_Loop: ; switch to fullscreen menu?
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JumpToPartyMenuAndPrintText:
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farcall WritePartyMenuTilemap
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farcall PrintPartyMenuText
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farcall PlacePartyMenuText
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call WaitBGMap
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call SetDefaultBGPAndOBP
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call DelayFrame
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@@ -9076,7 +9076,7 @@ BattleStartMessage:
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farcall Battle_GetTrainerName
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ld hl, WantsToBattleText
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jr .PlaceBattleStartText
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jr .PrintBattleStartText
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.wild
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call BattleCheckEnemyShininess
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@@ -9118,18 +9118,18 @@ BattleStartMessage:
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farcall StubbedTrainerRankings_HookedEncounters
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ld hl, HookedPokemonAttackedText
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jr .PlaceBattleStartText
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jr .PrintBattleStartText
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.NotFishing:
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ld hl, PokemonFellFromTreeText
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cp BATTLETYPE_TREE
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jr z, .PlaceBattleStartText
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jr z, .PrintBattleStartText
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ld hl, WildCelebiAppearedText
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cp BATTLETYPE_CELEBI
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jr z, .PlaceBattleStartText
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jr z, .PrintBattleStartText
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ld hl, WildPokemonAppearedText
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.PlaceBattleStartText:
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.PrintBattleStartText:
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push hl
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farcall BattleStart_TrainerHuds
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pop hl
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