Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts: # data/items/descriptions.asm # data/sprite_anims/framesets.asm # engine/crystal_colors.asm # engine/events/kurt.asm # engine/events/special.asm # engine/events/std_scripts.asm # engine/events_3.asm # engine/item_effects.asm # engine/namingscreen.asm # engine/scripting.asm # engine/stats_screen.asm # engine/trade_animation.asm # home/audio.asm # main.asm # maps/BattleTower1F.asm # maps/BattleTowerBattleRoom.asm # maps/BurnedTowerB1F.asm # maps/ElmsLab.asm # maps/GoldenrodDeptStore5F.asm # maps/GoldenrodUnderground.asm # maps/HallOfFame.asm # maps/MahoganyTown.asm # maps/ManiasHouse.asm # maps/MobileBattleRoom.asm # maps/MobileTradeRoomMobile.asm # maps/RadioTower2F.asm # maps/Route35NationalParkGate.asm # maps/Route36NationalParkGate.asm # maps/Route39Farmhouse.asm # tilesets/palette_maps.asm
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@@ -33,7 +33,7 @@ TinTower1F_MapScriptHeader:
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iftrue .GotRainbowWing
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checkevent EVENT_BEAT_ELITE_FOUR
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iffalse .FaceBeasts
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special SpecialBeastsCheck
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special Special_BeastsCheck
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iffalse .FaceBeasts
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clearevent EVENT_TIN_TOWER_1F_WISE_TRIO_2
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setevent EVENT_TIN_TOWER_1F_WISE_TRIO_1
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@@ -49,7 +49,7 @@ TinTower1F_MapScriptHeader:
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iftrue .FoughtSuicune
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appear TINTOWER1F_SUICUNE
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writebyte RAIKOU
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special SpecialMonCheck
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special Special_MonCheck
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iftrue .NoRaikou
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appear TINTOWER1F_RAIKOU
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jump .CheckEntei
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@@ -58,7 +58,7 @@ TinTower1F_MapScriptHeader:
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disappear TINTOWER1F_RAIKOU
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.CheckEntei:
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writebyte ENTEI
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special SpecialMonCheck
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special Special_MonCheck
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iftrue .NoEntei
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appear TINTOWER1F_ENTEI
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jump .BeastsDone
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@@ -87,7 +87,7 @@ TinTower1F_MapScriptHeader:
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applymovement PLAYER, TinTowerPlayerMovement1
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pause 15
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writebyte RAIKOU
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special SpecialMonCheck
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special Special_MonCheck
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iftrue .Next1 ; if player caught Raikou, he doesn't appear in Tin Tower
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applymovement TINTOWER1F_RAIKOU, TinTowerRaikouMovement1
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spriteface PLAYER, LEFT
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@@ -100,7 +100,7 @@ TinTower1F_MapScriptHeader:
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waitsfx
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.Next1:
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writebyte ENTEI
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special SpecialMonCheck
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special Special_MonCheck
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iftrue .Next2 ; if player caught Entei, he doesn't appear in Tin Tower
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applymovement TINTOWER1F_ENTEI, TinTowerEnteiMovement1
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spriteface PLAYER, RIGHT
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