Remove even more address comments
That should be all of them this time
This commit is contained in:
@@ -572,26 +572,23 @@ RooftopSaleAskPurchaseQuantity:
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ret
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Text_Mart_HowMany: ; 0x15e0e
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Text_Mart_HowMany:
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; How many?
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text_jump UnknownText_0x1c4bfd
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db "@"
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; 0x15e13
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Text_Mart_CostsThisMuch: ; 0x15e13
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Text_Mart_CostsThisMuch:
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; @ (S) will be ¥@ .
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text_jump UnknownText_0x1c4c08
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db "@"
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; 0x15e18
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MenuHeader_Buy: ; 0x15e18
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MenuHeader_Buy:
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db MENU_BACKUP_TILES ; flags
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menu_coords 1, 3, SCREEN_WIDTH - 1, TEXTBOX_Y - 1
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dw .MenuData
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db 1 ; default option
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; 0x15e20
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.MenuData ; 0x15e20
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.MenuData
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db SCROLLINGMENU_DISPLAY_ARROWS | SCROLLINGMENU_ENABLE_FUNCTION3 ; flags
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db 4, 8 ; rows, columns
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db 1 ; horizontal spacing
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@@ -618,131 +615,110 @@ MenuHeader_Buy: ; 0x15e18
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call PrintBCDNumber
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ret
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Text_HerbShop_Intro: ; 0x15e4a
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Text_HerbShop_Intro:
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; Hello, dear. I sell inexpensive herbal medicine. They're good, but a trifle bitter. Your #MON may not like them. Hehehehe…
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text_jump UnknownText_0x1c4c28
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db "@"
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; 0x15e4f
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Text_HerbShop_HowMany: ; 0x15e4f
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Text_HerbShop_HowMany:
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; How many?
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text_jump UnknownText_0x1c4ca3
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db "@"
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; 0x15e54
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Text_HerbShop_CostsThisMuch: ; 0x15e54
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Text_HerbShop_CostsThisMuch:
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; @ (S) will be ¥@ .
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text_jump UnknownText_0x1c4cae
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db "@"
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; 0x15e59
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Text_HerbShop_HereYouGo: ; 0x15e59
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Text_HerbShop_HereYouGo:
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; Thank you, dear. Hehehehe…
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text_jump UnknownText_0x1c4cce
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db "@"
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; 0x15e5e
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Text_HerbShop_BagFull: ; 0x15e5e
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Text_HerbShop_BagFull:
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; Oh? Your PACK is full, dear.
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text_jump UnknownText_0x1c4cea
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db "@"
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; 0x15e63
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Text_HerbShop_InsufficientFunds: ; 0x15e63
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Text_HerbShop_InsufficientFunds:
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; Hehehe… You don't have the money.
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text_jump UnknownText_0x1c4d08
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db "@"
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; 0x15e68
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Text_HerbShop_ComeAgain: ; 0x15e68
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Text_HerbShop_ComeAgain:
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; Come again, dear. Hehehehe…
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text_jump UnknownText_0x1c4d2a
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db "@"
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; 0x15e6d
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Text_BargainShop_Intro: ; 0x15e6d
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Text_BargainShop_Intro:
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; Hiya! Care to see some bargains? I sell rare items that nobody else carries--but only one of each item.
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text_jump UnknownText_0x1c4d47
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db "@"
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; 0x15e72
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Text_BargainShop_CostsThisMuch: ; 0x15e72
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Text_BargainShop_CostsThisMuch:
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; costs ¥@ . Want it?
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text_jump UnknownText_0x1c4db0
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db "@"
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; 0x15e77
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Text_BargainShop_HereYouGo: ; 0x15e77
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Text_BargainShop_HereYouGo:
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; Thanks.
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text_jump UnknownText_0x1c4dcd
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db "@"
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; 0x15e7c
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Text_BargainShop_BagFull: ; 0x15e7c
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Text_BargainShop_BagFull:
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; Uh-oh, your PACK is chock-full.
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text_jump UnknownText_0x1c4dd6
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db "@"
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; 0x15e81
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Text_BargainShop_SoldOut: ; 0x15e81
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Text_BargainShop_SoldOut:
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; You bought that already. I'm all sold out of it.
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text_jump UnknownText_0x1c4df7
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db "@"
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; 0x15e86
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Text_BargainShop_InsufficientFunds: ; 0x15e86
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Text_BargainShop_InsufficientFunds:
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; Uh-oh, you're short on funds.
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text_jump UnknownText_0x1c4e28
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db "@"
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; 0x15e8b
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Text_BargainShop_ComeAgain: ; 0x15e8b
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Text_BargainShop_ComeAgain:
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; Come by again sometime.
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text_jump UnknownText_0x1c4e46
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db "@"
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; 0x15e90
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Text_Pharmacist_Intro: ; 0x15e90
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Text_Pharmacist_Intro:
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; What's up? Need some medicine?
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text_jump UnknownText_0x1c4e5f
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db "@"
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; 0x15e95
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Text_Pharmacy_HowMany: ; 0x15e95
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Text_Pharmacy_HowMany:
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; How many?
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text_jump UnknownText_0x1c4e7e
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db "@"
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; 0x15e9a
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Text_Pharmacy_CostsThisMuch: ; 0x15e9a
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Text_Pharmacy_CostsThisMuch:
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; @ (S) will cost ¥@ .
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text_jump UnknownText_0x1c4e89
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db "@"
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; 0x15e9f
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Text_Pharmacy_HereYouGo: ; 0x15e9f
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Text_Pharmacy_HereYouGo:
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; Thanks much!
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text_jump UnknownText_0x1c4eab
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db "@"
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; 0x15ea4
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Text_Pharmacy_BagFull: ; 0x15ea4
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Text_Pharmacy_BagFull:
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; You don't have any more space.
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text_jump UnknownText_0x1c4eb9
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db "@"
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; 0x15ea9
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Text_Pharmacy_InsufficientFunds: ; 0x15ea9
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Text_Pharmacy_InsufficientFunds:
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; Huh? That's not enough money.
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text_jump UnknownText_0x1c4ed8
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db "@"
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; 0x15eae
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Text_Pharmacist_ComeAgain: ; 0x15eae
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Text_Pharmacist_ComeAgain:
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; All right. See you around.
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text_jump UnknownText_0x1c4ef6
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db "@"
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; 0x15eb3
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SellMenu:
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@@ -767,11 +743,10 @@ SellMenu:
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and a
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ret
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.NothingToSellText: ; 0x15edb
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.NothingToSellText:
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; You don't have anything to sell.
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text_jump UnknownText_0x1c4f12
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db "@"
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; 0x15ee0
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.TryToSellItem:
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@@ -839,81 +814,69 @@ SellMenu:
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and a
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ret
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Text_Mart_SellHowMany: ; 0x15f73
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Text_Mart_SellHowMany:
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; How many?
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text_jump UnknownText_0x1c4f33
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db "@"
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; 0x15f78
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Text_Mart_ICanPayThisMuch: ; 0x15f78
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Text_Mart_ICanPayThisMuch:
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; I can pay you ¥@ . Is that OK?
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text_jump UnknownText_0x1c4f3e
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db "@"
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; 0x15f7d
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.UnusedString15f7d:
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db "!ダミー!@"
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Text_Mart_HowMayIHelpYou: ; 0x15f83
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Text_Mart_HowMayIHelpYou:
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; Welcome! How may I help you?
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text_jump UnknownText_0x1c4f62
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db "@"
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; 0x15f88
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MenuHeader_BuySell: ; 0x15f88
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MenuHeader_BuySell:
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db MENU_BACKUP_TILES ; flags
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menu_coords 0, 0, 7, 8
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dw .MenuData
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db 1 ; default option
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; 0x15f90
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.MenuData ; 0x15f90
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.MenuData
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db STATICMENU_CURSOR ; strings
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db 3 ; items
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db "BUY@"
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db "SELL@"
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db "QUIT@"
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; 0x15f96
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Text_Mart_HereYouGo: ; 0x15fa0
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Text_Mart_HereYouGo:
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; Here you are. Thank you!
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text_jump UnknownText_0x1c4f80
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db "@"
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; 0x15fa5
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Text_Mart_InsufficientFunds: ; 0x15fa5
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Text_Mart_InsufficientFunds:
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; You don't have enough money.
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text_jump UnknownText_0x1c4f9a
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db "@"
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; 0x15faa
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Text_Mart_BagFull: ; 0x15faa
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Text_Mart_BagFull:
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; You can't carry any more items.
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text_jump UnknownText_0x1c4fb7
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db "@"
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; 0x15faf
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TextMart_CantBuyFromYou: ; 0x15faf
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TextMart_CantBuyFromYou:
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; Sorry, I can't buy that from you.
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text_jump UnknownText_0x1c4fd7
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db "@"
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; 0x15fb4
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Text_Mart_ComeAgain: ; 0x15fb4
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Text_Mart_ComeAgain:
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; Please come again!
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text_jump UnknownText_0x1c4ff9
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db "@"
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; 0x15fb9
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Text_Mart_AnythingElse: ; 0x15fb9
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Text_Mart_AnythingElse:
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text_jump UnknownText_0x1c500d
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db "@"
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; 0x15fbe
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Text_Mart_SoldForAmount: ; 0x15fbe
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Text_Mart_SoldForAmount:
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text_jump UnknownText_0x1c502e
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db "@"
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; 0x15fc3
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PlayTransactionSound:
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call WaitSFX
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