Move init_gender and intro_menu to menus
They are actually some kind of menus, and as such make sense there.
This commit is contained in:
111
engine/menus/init_gender.asm
Executable file
111
engine/menus/init_gender.asm
Executable file
@@ -0,0 +1,111 @@
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InitCrystalData: ; 48000
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ld a, $1
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ld [wd474], a
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xor a
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ld [wd473], a
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ld [wPlayerGender], a
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ld [wd475], a
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ld [wd476], a
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ld [wd477], a
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ld [wd478], a
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ld [wd002], a
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ld [wd003], a
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; could have done "ld a, [wd479] \ and %11111100", saved four operations
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ld a, [wd479]
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res 0, a
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ld [wd479], a
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ld a, [wd479]
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res 1, a
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ld [wd479], a
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ret
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; 4802f
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INCLUDE "mobile/mobile_12.asm"
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InitGender: ; 48dcb (12:4dcb)
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call InitGenderScreen
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call LoadGenderScreenPal
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call LoadGenderScreenLightBlueTile
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call WaitBGMap2
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call SetPalettes
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ld hl, TextJump_AreYouABoyOrAreYouAGirl
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call PrintText
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ld hl, .MenuHeader
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call LoadMenuHeader
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call WaitBGMap2
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call VerticalMenu
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call CloseWindow
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ld a, [wMenuCursorY]
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dec a
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ld [wPlayerGender], a
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ld c, 10
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call DelayFrames
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ret
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; 48dfc (12:4dfc)
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.MenuHeader: ; 0x48dfc
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db MENU_BACKUP_TILES ; flags
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menu_coords 6, 4, 12, 9
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dw .MenuData
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db 1 ; default option
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; 0x48e04
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.MenuData: ; 0x48e04
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db STATICMENU_CURSOR | STATICMENU_WRAP | STATICMENU_DISABLE_B ; flags
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db 2 ; items
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db "Boy@"
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db "Girl@"
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; 0x48e0f
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TextJump_AreYouABoyOrAreYouAGirl: ; 0x48e0f
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; Are you a boy? Or are you a girl?
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text_jump Text_AreYouABoyOrAreYouAGirl
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db "@"
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; 0x48e14
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InitGenderScreen: ; 48e14 (12:4e14)
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ld a, $10
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ld [wMusicFade], a
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ld a, MUSIC_NONE
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ld [wMusicFadeID], a
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ld a, $0
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ld [wMusicFadeID + 1], a
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ld c, 8
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call DelayFrames
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call ClearBGPalettes
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call InitCrystalData
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call LoadFontsExtra
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hlcoord 0, 0
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ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
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ld a, $0
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call ByteFill
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hlcoord 0, 0, wAttrMap
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ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
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xor a
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call ByteFill
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ret
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LoadGenderScreenPal: ; 48e47 (12:4e47)
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ld hl, .Palette
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ld de, wBGPals1
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ld bc, 1 palettes
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ld a, BANK(wBGPals1)
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call FarCopyWRAM
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farcall ApplyPals
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ret
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; 48e5c (12:4e5c)
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.Palette: ; 48e5c
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INCLUDE "gfx/new_game/gender_screen.pal"
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; 48e64
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LoadGenderScreenLightBlueTile: ; 48e64 (12:4e64)
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ld de, .LightBlueTile
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ld hl, vTiles2 tile $00
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lb bc, BANK(.LightBlueTile), 1
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call Get2bpp
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ret
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; 48e71 (12:4e71)
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.LightBlueTile: ; 48e71
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INCBIN "gfx/new_game/gender_screen.2bpp"
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1418
engine/menus/intro_menu.asm
Executable file
1418
engine/menus/intro_menu.asm
Executable file
File diff suppressed because it is too large
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