Labeled framesets and related constants (#1063)
* Labeled Framesets and Constants Related * Feedback Implemented with PascalCase and Constant Renames * Fix framset.asm comment spacing * `BATTLEANIMFRAMESET_35` to `BATTLEANIMFRAMESET_THUNDER_WAVE_EXTRA` * Feedback applied and labeled 1E & B2 * Fixed SpinningBone --------- Co-authored-by: vulcandth <vulcandth@gmail.com>
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@@ -1240,7 +1240,7 @@ BattleAnim_Thunderpunch:
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anim_obj ANIM_OBJ_PUNCH_SHAKE, 136, 56, $43
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anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $2
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anim_sound 0, 1, SFX_THUNDER
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anim_obj ANIM_OBJ_THUNDER3, 152, 68, $0
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anim_obj ANIM_OBJ_THUNDER_RIGHT, 152, 68, $0
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anim_wait 64
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anim_ret
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@@ -1280,13 +1280,13 @@ BattleAnim_Thunder:
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anim_1gfx ANIM_GFX_LIGHTNING
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anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $20
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anim_sound 0, 1, SFX_THUNDER
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anim_obj ANIM_OBJ_THUNDER2, 120, 68, $0
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anim_obj ANIM_OBJ_THUNDER_LEFT, 120, 68, $0
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anim_wait 16
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anim_sound 0, 1, SFX_THUNDER
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anim_obj ANIM_OBJ_THUNDER3, 152, 68, $0
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anim_obj ANIM_OBJ_THUNDER_RIGHT, 152, 68, $0
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anim_wait 16
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anim_sound 0, 1, SFX_THUNDER
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anim_obj ANIM_OBJ_THUNDER1, 136, 68, $0
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anim_obj ANIM_OBJ_THUNDER_CENTER, 136, 68, $0
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anim_wait 48
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anim_ret
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@@ -2645,7 +2645,7 @@ BattleAnim_TriAttack:
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anim_wait 16
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anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $4
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anim_sound 0, 1, SFX_THUNDER
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anim_obj ANIM_OBJ_THUNDER3, 152, 68, $0
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anim_obj ANIM_OBJ_THUNDER_RIGHT, 152, 68, $0
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anim_wait 16
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anim_ret
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