All map triggers use the maptrigger macro, not dw

.MapTriggers and .MapCallbacks lists are formatted consistently with .Warps, .XYTriggers, .Signposts, and .PersonEvents
This commit is contained in:
Remy Oukaour
2017-12-10 17:53:21 -05:00
parent 66527d861f
commit 62f5913943
133 changed files with 659 additions and 1082 deletions

View File

@@ -8,27 +8,22 @@ const_value set 2
BurnedTower1F_MapScriptHeader:
.MapTriggers:
db 3
; triggers
maptrigger .Trigger0
maptrigger .Trigger1
maptrigger .Trigger2
maptrigger .EusineTrigger
maptrigger .DummyTrigger1
maptrigger .DummyTrigger2
.MapCallbacks:
db 1
; callbacks
dbw MAPCALLBACK_TILES, .HoleAndLadder
.Trigger0:
priorityjump .EusineTrigger
.EusineTrigger:
priorityjump .MeetEusine
end
.Trigger1:
.DummyTrigger1:
end
.Trigger2:
.DummyTrigger2:
end
.HoleAndLadder:
@@ -42,7 +37,7 @@ BurnedTower1F_MapScriptHeader:
.Done:
return
.EusineTrigger:
.MeetEusine:
spriteface BURNEDTOWER1F_EUSINE, DOWN
showemote EMOTE_SHOCK, BURNEDTOWER1F_EUSINE, 15
applymovement BURNEDTOWER1F_EUSINE, BurnedTower1FEusineMovement