All map triggers use the maptrigger
macro, not dw
.MapTriggers and .MapCallbacks lists are formatted consistently with .Warps, .XYTriggers, .Signposts, and .PersonEvents
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@@ -10,22 +10,20 @@ const_value set 2
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OlivinePort_MapScriptHeader:
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.MapTriggers:
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db 2
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; triggers
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dw UnknownScript_0x748ac, 0
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dw UnknownScript_0x748ad, 0
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maptrigger .DummyTrigger0
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maptrigger .LeaveFastShip
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.MapCallbacks:
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db 0
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UnknownScript_0x748ac:
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.DummyTrigger0:
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end
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UnknownScript_0x748ad:
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priorityjump UnknownScript_0x748b1
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.LeaveFastShip:
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priorityjump .LeaveFastShipScript
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end
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UnknownScript_0x748b1:
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.LeaveFastShipScript:
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applymovement PLAYER, MovementData_0x74a32
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appear OLIVINEPORT_SAILOR1
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dotrigger $0
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