Identify remaining battle AI labels
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@@ -28,6 +28,9 @@ EFFECTIVE EQU 10
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NOT_VERY_EFFECTIVE EQU 05
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NO_EFFECT EQU 00
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; enemy AI behavior
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BASE_AI_SWITCH_SCORE EQU 10
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; wPlayerStatLevels and wEnemyStatLevels indexes (see wram.asm)
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; GetStatName arguments (see data/battle/stat_names.asm)
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const_def
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