Remove unreferenced map script heading labels

This commit is contained in:
Rangi
2018-01-30 14:15:47 -05:00
parent 4c4fca1028
commit 65480605e9
389 changed files with 2723 additions and 5440 deletions

View File

@@ -8,11 +8,9 @@ const_value set 2
const AZALEAGYM_GYM_GUY
AzaleaGym_MapScripts:
.SceneScripts:
db 0
db 0 ; scene scripts
.MapCallbacks:
db 0
db 0 ; callbacks
AzaleaGymBugsyScript:
faceplayer
@@ -362,24 +360,19 @@ AzaleaGymGuyWinText:
done
AzaleaGym_MapEvents:
; filler
db 0, 0
db 0, 0 ; filler
.Warps:
db 2
db 2 ; warp events
warp_event 4, 15, 5, AZALEA_TOWN
warp_event 5, 15, 5, AZALEA_TOWN
.CoordEvents:
db 0
db 0 ; coord events
.BGEvents:
db 2
db 2 ; bg events
bg_event 3, 13, BGEVENT_READ, AzaleaGymStatue
bg_event 6, 13, BGEVENT_READ, AzaleaGymStatue
.ObjectEvents:
db 7
db 7 ; object events
object_event 5, 7, SPRITE_BUGSY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, AzaleaGymBugsyScript, -1
object_event 5, 3, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerBugCatcherBenny, -1
object_event 8, 8, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBugCatcherAl, -1