Remove unreferenced map script heading labels

This commit is contained in:
Rangi
2018-01-30 14:15:47 -05:00
parent 4c4fca1028
commit 65480605e9
389 changed files with 2723 additions and 5440 deletions

View File

@@ -3,11 +3,9 @@ const_value set 2
const FIGHTINGDOJO_POKE_BALL
FightingDojo_MapScripts:
.SceneScripts:
db 0
db 0 ; scene scripts
.MapCallbacks:
db 0
db 0 ; callbacks
FightingDojoBlackBelt:
jumptextfaceplayer FightingDojoBlackBeltText
@@ -43,23 +41,18 @@ FightingDojoSign1Text:
done
FightingDojo_MapEvents:
; filler
db 0, 0
db 0, 0 ; filler
.Warps:
db 2
db 2 ; warp events
warp_event 4, 11, 1, SAFFRON_CITY
warp_event 5, 11, 1, SAFFRON_CITY
.CoordEvents:
db 0
db 0 ; coord events
.BGEvents:
db 2
db 2 ; bg events
bg_event 4, 0, BGEVENT_READ, MapFightingDojoSignpost0Script
bg_event 5, 0, BGEVENT_READ, MapFightingDojoSignpost1Script
.ObjectEvents:
db 2
db 2 ; object events
object_event 4, 4, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FightingDojoBlackBelt, -1
object_event 3, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, FightingDojoFocusBand, EVENT_PICKED_UP_FOCUS_BAND