Remove unreferenced map script heading labels

This commit is contained in:
Rangi
2018-01-30 14:15:47 -05:00
parent 4c4fca1028
commit 65480605e9
389 changed files with 2723 additions and 5440 deletions

View File

@@ -3,11 +3,9 @@ const_value set 2
const ILEXFORESTAZALEAGATE_GRANNY
IlexForestAzaleaGate_MapScripts:
.SceneScripts:
db 0
db 0 ; scene scripts
.MapCallbacks:
db 0
db 0 ; callbacks
IlexForestAzaleaGateOfficerScript:
jumptextfaceplayer IlexForestAzaleaGateOfficerText
@@ -31,23 +29,18 @@ IlexForestAzaleaGateGrannyText:
done
IlexForestAzaleaGate_MapEvents:
; filler
db 0, 0
db 0, 0 ; filler
.Warps:
db 4
db 4 ; warp events
warp_event 0, 4, 2, ILEX_FOREST
warp_event 0, 5, 3, ILEX_FOREST
warp_event 9, 4, 7, AZALEA_TOWN
warp_event 9, 5, 8, AZALEA_TOWN
.CoordEvents:
db 0
db 0 ; coord events
.BGEvents:
db 0
db 0 ; bg events
.ObjectEvents:
db 2
db 2 ; object events
object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateOfficerScript, -1
object_event 1, 3, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateGrannyScript, -1