Remove unreferenced map script heading labels
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@@ -5,11 +5,9 @@ const_value set 2
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const PLAYERSHOUSE2F_BIG_DOLL
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PlayersHouse2F_MapScripts:
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.SceneScripts:
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db 0
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db 0 ; scene scripts
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.MapCallbacks:
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db 2
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db 2 ; callbacks
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callback MAPCALLBACK_NEWMAP, .InitializeRoom
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callback MAPCALLBACK_TILES, .SetSpawn
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@@ -116,25 +114,20 @@ PlayersRadioText4:
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done
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PlayersHouse2F_MapEvents:
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; filler
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db 0, 0
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db 0, 0 ; filler
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.Warps:
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db 1
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db 1 ; warp events
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warp_event 7, 0, 3, PLAYERS_HOUSE_1F
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.CoordEvents:
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db 0
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db 0 ; coord events
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.BGEvents:
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db 4
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db 4 ; bg events
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bg_event 2, 1, BGEVENT_UP, PlayersHousePCScript
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bg_event 3, 1, BGEVENT_READ, PlayersHouseRadioScript
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bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelfScript
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bg_event 6, 0, BGEVENT_IFSET, PlayersHousePosterScript
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.ObjectEvents:
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db 4
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db 4 ; object events
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object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE
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object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll1Script, EVENT_PLAYERS_HOUSE_2F_DOLL_1
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object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll2Script, EVENT_PLAYERS_HOUSE_2F_DOLL_2
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