Fix triple newlines left over from removing address comments
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@@ -72,7 +72,6 @@ GetBattleAnimFrame:
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ld [hl], a
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jr .loop
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.GetPointer:
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ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
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add hl, bc
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@@ -92,7 +91,6 @@ GetBattleAnimFrame:
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add hl, de
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ret
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GetBattleAnimOAMPointer:
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ld l, a
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ld h, 0
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@@ -102,7 +100,6 @@ GetBattleAnimOAMPointer:
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add hl, de
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ret
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LoadBattleAnimObj:
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push hl
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ld l, a
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