Fix triple newlines left over from removing address comments
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@@ -549,7 +549,6 @@ Continue_LoadMenuHeader:
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db " @"
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db "TIME@"
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Continue_DisplayBadgesDexPlayerName:
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call MenuBoxCoord2Tile
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push hl
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@@ -626,7 +625,6 @@ Continue_DisplayGameTime:
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lb bc, PRINTNUM_LEADINGZEROS | 1, 2
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jp PrintNum
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OakSpeech:
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farcall InitClock
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call RotateFourPalettesLeft
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@@ -957,7 +955,6 @@ Intro_PlacePlayerSprite:
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db 10 * 8 + 4, 9 * 8, 2
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db 10 * 8 + 4, 10 * 8, 3
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CrystalIntroSequence:
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callfar Copyright_GFPresents
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jr c, StartTitleScreen
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@@ -1018,7 +1015,6 @@ StartTitleScreen:
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dw CrystalIntroSequence
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dw ResetClock
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.TitleScreen:
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farcall _TitleScreen
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ret
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@@ -1070,7 +1066,6 @@ TitleScreenScene:
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inc [hl]
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ret
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TitleScreenEntrance:
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; Animate the logo:
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@@ -1119,7 +1114,6 @@ TitleScreenEntrance:
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ld [hWY], a
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ret
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TitleScreenTimer:
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; Next scene
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