Script commands don't have underscores

This commit is contained in:
Rangi
2018-02-02 21:09:17 -05:00
parent b7e44124d3
commit 68d855c213
152 changed files with 1716 additions and 1716 deletions

View File

@@ -208,7 +208,7 @@ TrainerGruntM11:
trainer GRUNTM, GRUNTM_11, EVENT_BEAT_ROCKET_GRUNTM_11, GruntM11SeenText, GruntM11BeatenText, 0, .Script
.Script:
end_if_just_battled
endifjustbattled
opentext
writetext GruntM11AfterBattleText
waitbutton
@@ -219,7 +219,7 @@ TrainerGruntM25:
trainer GRUNTM, GRUNTM_25, EVENT_BEAT_ROCKET_GRUNTM_25, GruntM25SeenText, GruntM25BeatenText, 0, .Script
.Script:
end_if_just_battled
endifjustbattled
opentext
writetext GruntM25AfterBattleText
waitbutton
@@ -230,7 +230,7 @@ TrainerBurglarDuncan:
trainer BURGLAR, DUNCAN, EVENT_BEAT_BURGLAR_DUNCAN, BurglarDuncanSeenText, BurglarDuncanBeatenText, 0, .Script
.Script:
end_if_just_battled
endifjustbattled
opentext
writetext BurglarDuncanAfterBattleText
waitbutton
@@ -241,7 +241,7 @@ TrainerBurglarEddie:
trainer BURGLAR, EDDIE, EVENT_BEAT_BURGLAR_EDDIE, BurglarEddieSeenText, BurglarEddieBeatenText, 0, .Script
.Script:
end_if_just_battled
endifjustbattled
opentext
writetext BurglarEddieAfterBattleText
waitbutton
@@ -252,7 +252,7 @@ TrainerGruntM13:
trainer GRUNTM, GRUNTM_13, EVENT_BEAT_ROCKET_GRUNTM_13, GruntM13SeenText, GruntM13BeatenText, 0, .Script
.Script:
end_if_just_battled
endifjustbattled
opentext
writetext GruntM13AfterBattleText
waitbutton
@@ -263,7 +263,7 @@ TrainerGruntF3:
trainer GRUNTF, GRUNTF_3, EVENT_BEAT_ROCKET_GRUNTF_3, GruntF3SeenText, GruntF3BeatenText, 0, .Script
.Script:
end_if_just_battled
endifjustbattled
opentext
writetext GruntF3AfterBattleText
waitbutton
@@ -380,14 +380,14 @@ GoldenrodUndergroundSwitchRoomEntrances_DontToggle:
GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors:
copybytetovar UndergroundSwitchPositions
if_equal 0, .Position0
if_equal 1, .Position1
if_equal 2, .Position2
if_equal 3, .Position3
if_equal 4, .Position4
if_equal 5, .Position5
if_equal 6, .Position6
if_equal 7, .EmergencyPosition
ifequal 0, .Position0
ifequal 1, .Position1
ifequal 2, .Position2
ifequal 3, .Position3
ifequal 4, .Position4
ifequal 5, .Position5
ifequal 6, .Position6
ifequal 7, .EmergencyPosition
.Position0:
playsound SFX_ENTER_DOOR
scall .Clear4