Script commands don't have underscores

This commit is contained in:
Rangi
2018-02-02 21:09:17 -05:00
parent b7e44124d3
commit 68d855c213
152 changed files with 1716 additions and 1716 deletions

View File

@@ -21,16 +21,16 @@ IlexForest_MapScripts:
checkevent EVENT_GOT_HM01_CUT
iftrue .Static
copybytetovar FarfetchdPosition
if_equal 1, .PositionOne
if_equal 2, .PositionTwo
if_equal 3, .PositionThree
if_equal 4, .PositionFour
if_equal 5, .PositionFive
if_equal 6, .PositionSix
if_equal 7, .PositionSeven
if_equal 8, .PositionEight
if_equal 9, .PositionNine
if_equal 10, .PositionTen
ifequal 1, .PositionOne
ifequal 2, .PositionTwo
ifequal 3, .PositionThree
ifequal 4, .PositionFour
ifequal 5, .PositionFive
ifequal 6, .PositionSix
ifequal 7, .PositionSeven
ifequal 8, .PositionEight
ifequal 9, .PositionNine
ifequal 10, .PositionTen
.Static:
return
@@ -102,16 +102,16 @@ IlexForestCharcoalApprenticeScript:
IlexForestFarfetchdScript:
copybytetovar FarfetchdPosition
if_equal 1, .Position1
if_equal 2, .Position2
if_equal 3, .Position3
if_equal 4, .Position4
if_equal 5, .Position5
if_equal 6, .Position6
if_equal 7, .Position7
if_equal 8, .Position8
if_equal 9, .Position9
if_equal 10, .Position10
ifequal 1, .Position1
ifequal 2, .Position2
ifequal 3, .Position3
ifequal 4, .Position4
ifequal 5, .Position5
ifequal 6, .Position6
ifequal 7, .Position7
ifequal 8, .Position8
ifequal 9, .Position9
ifequal 10, .Position10
.Position1:
faceplayer
@@ -131,7 +131,7 @@ IlexForestFarfetchdScript:
.Position2:
scall .CryAndCheckFacing
if_equal DOWN, .Position2_Down
ifequal DOWN, .Position2_Down
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos2_Pos3
moveobject ILEXFOREST_FARFETCHD, 20, 24
disappear ILEXFOREST_FARFETCHD
@@ -149,7 +149,7 @@ IlexForestFarfetchdScript:
.Position3:
scall .CryAndCheckFacing
if_equal LEFT, .Position3_Left
ifequal LEFT, .Position3_Left
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos3_Pos4
moveobject ILEXFOREST_FARFETCHD, 29, 22
disappear ILEXFOREST_FARFETCHD
@@ -167,7 +167,7 @@ IlexForestFarfetchdScript:
.Position4:
scall .CryAndCheckFacing
if_equal UP, .Position4_Up
ifequal UP, .Position4_Up
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos4_Pos5
moveobject ILEXFOREST_FARFETCHD, 28, 31
disappear ILEXFOREST_FARFETCHD
@@ -185,9 +185,9 @@ IlexForestFarfetchdScript:
.Position5:
scall .CryAndCheckFacing
if_equal UP, .Position5_Up
if_equal LEFT, .Position5_Left
if_equal RIGHT, .Position5_Right
ifequal UP, .Position5_Up
ifequal LEFT, .Position5_Left
ifequal RIGHT, .Position5_Right
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos5_Pos6
moveobject ILEXFOREST_FARFETCHD, 24, 35
disappear ILEXFOREST_FARFETCHD
@@ -221,7 +221,7 @@ IlexForestFarfetchdScript:
.Position6:
scall .CryAndCheckFacing
if_equal RIGHT, .Position6_Right
ifequal RIGHT, .Position6_Right
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos6_Pos7
moveobject ILEXFOREST_FARFETCHD, 22, 31
disappear ILEXFOREST_FARFETCHD
@@ -239,8 +239,8 @@ IlexForestFarfetchdScript:
.Position7:
scall .CryAndCheckFacing
if_equal DOWN, .Position7_Down
if_equal LEFT, .Position7_Left
ifequal DOWN, .Position7_Down
ifequal LEFT, .Position7_Left
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos8
moveobject ILEXFOREST_FARFETCHD, 15, 29
disappear ILEXFOREST_FARFETCHD
@@ -266,9 +266,9 @@ IlexForestFarfetchdScript:
.Position8:
scall .CryAndCheckFacing
if_equal UP, .Position8_Up
if_equal LEFT, .Position8_Left
if_equal RIGHT, .Position8_Right
ifequal UP, .Position8_Up
ifequal LEFT, .Position8_Left
ifequal RIGHT, .Position8_Right
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos9
moveobject ILEXFOREST_FARFETCHD, 10, 35
disappear ILEXFOREST_FARFETCHD
@@ -295,8 +295,8 @@ IlexForestFarfetchdScript:
.Position9:
scall .CryAndCheckFacing
if_equal DOWN, .Position9_Down
if_equal RIGHT, .Position9_Right
ifequal DOWN, .Position9_Down
ifequal RIGHT, .Position9_Right
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos10
moveobject ILEXFOREST_FARFETCHD, 6, 28
disappear ILEXFOREST_FARFETCHD
@@ -389,7 +389,7 @@ TrainerBugCatcherWayne:
trainer BUG_CATCHER, WAYNE, EVENT_BEAT_BUG_CATCHER_WAYNE, BugCatcherWayneSeenText, BugCatcherWayneBeatenText, 0, .Script
.Script:
end_if_just_battled
endifjustbattled
opentext
writetext BugCatcherWayneAfterBattleText
waitbutton