Script commands don't have underscores
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@@ -11,7 +11,7 @@ TrainerGentlemanAlfred:
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trainer GENTLEMAN, ALFRED, EVENT_BEAT_GENTLEMAN_ALFRED, GentlemanAlfredSeenText, GentlemanAlfredBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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endifjustbattled
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opentext
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writetext GentlemanAlfredAfterBattleText
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waitbutton
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@@ -23,7 +23,7 @@ TrainerSailorHuey1:
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.Script:
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writecode VAR_CALLERID, PHONE_SAILOR_HUEY
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end_if_just_battled
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endifjustbattled
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opentext
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checkflag ENGINE_HUEY
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iftrue UnknownScript_0x5afc7
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@@ -39,8 +39,8 @@ UnknownScript_0x5afb0:
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scall UnknownScript_0x5b057
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UnknownScript_0x5afb3:
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askforphonenumber PHONE_SAILOR_HUEY
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if_equal PHONE_CONTACTS_FULL, UnknownScript_0x5b067
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if_equal PHONE_CONTACT_REFUSED, UnknownScript_0x5b063
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ifequal PHONE_CONTACTS_FULL, UnknownScript_0x5b067
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ifequal PHONE_CONTACT_REFUSED, UnknownScript_0x5b063
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trainertotext SAILOR, HUEY1, MEM_BUFFER_0
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scall UnknownScript_0x5b05b
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jump UnknownScript_0x5b05f
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@@ -49,10 +49,10 @@ UnknownScript_0x5afc7:
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scall UnknownScript_0x5b06b
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winlosstext SailorHuey1BeatenText, 0
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copybytetovar wHueyFightCount
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if_equal 3, .Fight3
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if_equal 2, .Fight2
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if_equal 1, .Fight1
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if_equal 0, .LoadFight0
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ifequal 3, .Fight3
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ifequal 2, .Fight2
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ifequal 1, .Fight1
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ifequal 0, .LoadFight0
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.Fight3:
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checkevent EVENT_RESTORED_POWER_TO_KANTO
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iftrue .LoadFight3
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