Script commands don't have underscores

This commit is contained in:
Rangi
2018-02-02 21:09:17 -05:00
parent b7e44124d3
commit 68d855c213
152 changed files with 1716 additions and 1716 deletions

View File

@@ -25,7 +25,7 @@ Route36_MapScripts:
.ArthurCallback:
checkcode VAR_WEEKDAY
if_equal THURSDAY, .ArthurAppears
ifequal THURSDAY, .ArthurAppears
disappear ROUTE36_ARTHUR
return
@@ -77,7 +77,7 @@ WateredWeirdTreeScript:: ; export (for when you use Squirtbottle from pack)
loadwildmon SUDOWOODO, 20
startbattle
setevent EVENT_FOUGHT_SUDOWOODO
if_equal $2, DidntCatchSudowoodo
ifequal $2, DidntCatchSudowoodo
disappear ROUTE36_WEIRD_TREE
variablesprite SPRITE_WEIRD_TREE, SPRITE_TWIN
reloadmapafterbattle
@@ -107,7 +107,7 @@ Route36FloriaScript:
closetext
clearevent EVENT_FLORIA_AT_FLOWER_SHOP
checkcode VAR_FACING
if_equal UP, .Up
ifequal UP, .Up
applymovement ROUTE36_FLORIA, FloriaMovement1
disappear ROUTE36_FLORIA
end
@@ -169,7 +169,7 @@ TrainerSchoolboyAlan1:
.Script:
writecode VAR_CALLERID, PHONE_SCHOOLBOY_ALAN
end_if_just_battled
endifjustbattled
opentext
checkflag ENGINE_ALAN
iftrue .ChooseRematch
@@ -189,8 +189,8 @@ TrainerSchoolboyAlan1:
scall .AskNumber2
.ContinueAskForPhoneNumber:
askforphonenumber PHONE_SCHOOLBOY_ALAN
if_equal PHONE_CONTACTS_FULL, .PhoneFull
if_equal PHONE_CONTACT_REFUSED, .NumberDeclined
ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
trainertotext SCHOOLBOY, ALAN1, MEM_BUFFER_0
scall .RegisteredNumber
jump .NumberAccepted
@@ -199,11 +199,11 @@ TrainerSchoolboyAlan1:
scall .Rematch
winlosstext SchoolboyAlan1BeatenText, 0
copybytetovar wAlanFightCount
if_equal 4, .Fight4
if_equal 3, .Fight3
if_equal 2, .Fight2
if_equal 1, .Fight1
if_equal 0, .LoadFight0
ifequal 4, .Fight4
ifequal 3, .Fight3
ifequal 2, .Fight2
ifequal 1, .Fight1
ifequal 0, .LoadFight0
.Fight4:
checkevent EVENT_RESTORED_POWER_TO_KANTO
iftrue .LoadFight4
@@ -306,7 +306,7 @@ TrainerPsychicMark:
trainer PSYCHIC_T, MARK, EVENT_BEAT_PSYCHIC_MARK, PsychicMarkSeenText, PsychicMarkBeatenText, 0, .Script
.Script:
end_if_just_battled
endifjustbattled
opentext
writetext PsychicMarkAfterBattleText
waitbutton
@@ -319,7 +319,7 @@ ArthurScript:
checkevent EVENT_GOT_HARD_STONE_FROM_ARTHUR
iftrue .AlreadyGotStone
checkcode VAR_WEEKDAY
if_not_equal THURSDAY, ArthurNotThursdayScript
ifnotequal THURSDAY, ArthurNotThursdayScript
checkevent EVENT_MET_ARTHUR_OF_THURSDAY
iftrue .MetArthur
writetext MeetArthurText