Consistent capitalization for map names, matching their constants
This commit is contained in:
292
maps/RuinsOfAlphKabutoChamber.asm
Normal file
292
maps/RuinsOfAlphKabutoChamber.asm
Normal file
@@ -0,0 +1,292 @@
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const_value set 2
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const RUINSOFALPHKABUTOCHAMBER_RECEPTIONIST
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const RUINSOFALPHKABUTOCHAMBER_SCIENTIST
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RuinsOfAlphKabutoChamber_MapScriptHeader:
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.MapTriggers:
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db 2
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; triggers
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dw UnknownScript_0x5872b, 0
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dw UnknownScript_0x58736, 0
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.MapCallbacks:
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db 1
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; callbacks
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dbw MAPCALLBACK_TILES, UnknownScript_0x58737
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UnknownScript_0x5872b:
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checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
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iftrue UnknownScript_0x58732
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end
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UnknownScript_0x58732:
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priorityjump UnknownScript_0x58751
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UnknownScript_0x58735:
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end
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UnknownScript_0x58736:
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end
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UnknownScript_0x58737:
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checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
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iftrue UnknownScript_0x58741
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changeblock $4, $0, $2e
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UnknownScript_0x58741:
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checkevent EVENT_SOLVED_KABUTO_PUZZLE
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iffalse UnknownScript_0x58748
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return
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UnknownScript_0x58748:
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changeblock $2, $2, $1
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changeblock $4, $2, $2
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return
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UnknownScript_0x58751:
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pause 30
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earthquake 30
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showemote EMOTE_SHOCK, PLAYER, 20
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pause 30
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playsound SFX_STRENGTH
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changeblock $4, $0, $30
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reloadmappart
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earthquake 50
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dotrigger $1
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closetext
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end
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ReceptionistScript_0x58769:
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jumptextfaceplayer UnknownText_0x58800
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MapRuinsOfAlphKabutoChamberSignpost2Script:
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refreshscreen $0
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writebyte $0
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special Special_UnownPuzzle
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closetext
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iftrue UnknownScript_0x58778
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end
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UnknownScript_0x58778:
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setevent EVENT_RUINS_OF_ALPH_INNER_CHAMBER_TOURISTS
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setevent EVENT_SOLVED_KABUTO_PUZZLE
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setflag ENGINE_UNLOCKED_UNOWNS_1
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setevent EVENT_RUINS_OF_ALPH_KABUTO_CHAMBER_RECEPTIONIST
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domaptrigger RUINS_OF_ALPH_INNER_CHAMBER, $1
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earthquake 30
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showemote EMOTE_SHOCK, PLAYER, 15
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changeblock $2, $2, $18
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changeblock $4, $2, $19
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reloadmappart
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playsound SFX_STRENGTH
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earthquake 80
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applymovement PLAYER, MovementData_0x587fe
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playsound SFX_KINESIS
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waitsfx
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pause 20
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warpcheck
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end
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ScientistScript_0x587a8:
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faceplayer
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opentext
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checkcode VAR_UNOWNCOUNT
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if_equal 26, UnknownScript_0x587cf
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checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
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iftrue UnknownScript_0x587c9
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checkevent EVENT_SOLVED_KABUTO_PUZZLE
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iffalse UnknownScript_0x587c0
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writetext UnknownText_0x589b8
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buttonsound
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UnknownScript_0x587c0:
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writetext UnknownText_0x588f5
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waitbutton
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closetext
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spriteface RUINSOFALPHKABUTOCHAMBER_SCIENTIST, UP
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end
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UnknownScript_0x587c9:
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writetext UnknownText_0x5897c
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waitbutton
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closetext
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end
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UnknownScript_0x587cf:
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writetext UnknownText_0x594cb
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waitbutton
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closetext
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end
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MapRuinsOfAlphKabutoChamberSignpost1Script:
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jumptext UnknownText_0x58b1a
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MapRuinsOfAlphKabutoChamberSignpost3Script:
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jumptext UnknownText_0x58b3f
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MapRuinsOfAlphKabutoChamberSignpost4Script:
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opentext
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writetext UnknownText_0x58aa7
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writebyte $0
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special Special_DisplayUnownWords
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closetext
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end
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MapRuinsOfAlphKabutoChamberSignpost5Script:
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checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
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iftrue UnknownScript_0x587f7
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opentext
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writetext UnknownText_0x58ad9
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writebyte $0
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special Special_DisplayUnownWords
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closetext
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end
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UnknownScript_0x587f7:
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opentext
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writetext UnknownText_0x58afa
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waitbutton
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closetext
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end
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MovementData_0x587fe:
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db $59 ; movement
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step_end
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UnknownText_0x58800:
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text "Welcome to this"
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line "chamber."
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para "There are sliding"
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line "panels that depict"
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para "a #MON drawn by"
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line "the ancients."
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para "Slide the panels"
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line "around to form the"
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cont "picture."
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para "To the right is a"
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line "description of the"
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cont "#MON."
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para "Scientists in the"
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line "back are examining"
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para "some newly found"
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line "patterns."
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done
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UnknownText_0x588f5:
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text "Recently, strange,"
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line "cryptic patterns"
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cont "have appeared."
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para "It's odd. They"
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line "weren't here a"
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cont "little while ago…"
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para "You should take a"
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line "look at the walls."
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done
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UnknownText_0x5897c:
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text "Ah! Here's another"
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line "huge hole!"
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para "It's big enough to"
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line "go through!"
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done
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UnknownText_0x589b8:
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text "That tremor was"
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line "pretty scary!"
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para "But I'm more"
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line "concerned about"
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cont "this wall here…"
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done
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; possibly unused
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UnknownText_0x58a03:
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text "The patterns on"
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line "the wall appear to"
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cont "be words!"
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para "And those sliding"
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line "stone panels seem"
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para "to be signals of"
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line "some kind."
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para "I think they make"
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line "#MON appear,"
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para "but it's not clear"
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line "yet…"
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done
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UnknownText_0x58aa7:
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text "Patterns appeared"
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line "on the walls…"
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done
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; possibly unused
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UnknownText_0x58ac8:
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text "It's UNOWN text!"
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done
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UnknownText_0x58ad9:
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text "Patterns appeared"
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line "on the walls…"
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done
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UnknownText_0x58afa:
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text "There's a big hole"
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line "in the wall!"
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done
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UnknownText_0x58b1a:
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text "It's a replica of"
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line "an ancient #-"
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cont "MON."
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done
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UnknownText_0x58b3f:
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text "A #MON that hid"
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line "on the sea floor."
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para "Eyes on its back"
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line "scanned the area."
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done
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RuinsOfAlphKabutoChamber_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 5
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warp_def $9, $3, 2, RUINS_OF_ALPH_OUTSIDE
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warp_def $9, $4, 2, RUINS_OF_ALPH_OUTSIDE
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warp_def $3, $3, 4, RUINS_OF_ALPH_INNER_CHAMBER
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warp_def $3, $4, 5, RUINS_OF_ALPH_INNER_CHAMBER
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warp_def $0, $4, 1, RUINS_OF_ALPH_KABUTO_ITEM_ROOM
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.XYTriggers:
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db 0
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.Signposts:
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db 6
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signpost 3, 2, SIGNPOST_READ, MapRuinsOfAlphKabutoChamberSignpost1Script
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signpost 3, 5, SIGNPOST_READ, MapRuinsOfAlphKabutoChamberSignpost1Script
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signpost 2, 3, SIGNPOST_UP, MapRuinsOfAlphKabutoChamberSignpost2Script
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signpost 2, 4, SIGNPOST_UP, MapRuinsOfAlphKabutoChamberSignpost3Script
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signpost 0, 3, SIGNPOST_UP, MapRuinsOfAlphKabutoChamberSignpost4Script
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signpost 0, 4, SIGNPOST_UP, MapRuinsOfAlphKabutoChamberSignpost5Script
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.PersonEvents:
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db 2
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person_event SPRITE_RECEPTIONIST, 5, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ReceptionistScript_0x58769, EVENT_RUINS_OF_ALPH_KABUTO_CHAMBER_RECEPTIONIST
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person_event SPRITE_SCIENTIST, 1, 3, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, ScientistScript_0x587a8, -1
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