Split items/ and trainers/ into their data/ and engine/ components
Move some data into a pokemon/ subdirectory
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@@ -1,9 +1,9 @@
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; item ids
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; indexes for:
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; - ItemAttributes (see items/item_attributes.asm)
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; - ItemDescriptions (see items/item_descriptions.asm)
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; - ItemEffects (see items/item_effects.asm)
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; - ItemNames (see items/item_names.asm)
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; - ItemAttributes (see data/items/item_attributes.asm)
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; - ItemDescriptions (see data/items/item_descriptions.asm)
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; - ItemEffects (see engine/item_effects.asm)
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; - ItemNames (see data/items/item_names.asm)
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const_def
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const NO_ITEM ; $00
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const MASTER_BALL ; $01
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@@ -372,7 +372,7 @@ const_value SET 70
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const HELD_78
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const HELD_FOCUS_BAND
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; item_attribute struct members (see items/item_attributes.asm)
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; item_attribute struct members (see data/items/item_attributes.asm)
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const_def
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const ITEMATTR_PRICE
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const ITEMATTR_PRICE_HI
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@@ -397,7 +397,7 @@ ITEMMENU_CLOSE EQU 6
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const MARTTYPE_PHARMACY
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const MARTTYPE_ROOFTOP
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; Marts indexes (see items/marts.asm)
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; Marts indexes (see data/items/marts.asm)
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const_def
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const MART_CHERRYGROVE
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const MART_CHERRYGROVE_DEX
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