Split items/ and trainers/ into their data/ and engine/ components
Move some data into a pokemon/ subdirectory
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@@ -127,7 +127,7 @@ SLIDING EQU 3
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EMOTE_OBJECT EQU 7
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; SpawnPoints indexes (see data/spawn_points.asm)
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; SpawnPoints indexes (see data/maps/spawn_points.asm)
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const_value = -1
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const SPAWN_N_A
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const SPAWN_HOME
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