Split items/ and trainers/ into their data/ and engine/ components

Move some data into a pokemon/ subdirectory
This commit is contained in:
Remy Oukaour
2017-12-14 23:00:54 -05:00
parent 9ba224e2e6
commit 6ab1d028bb
555 changed files with 605 additions and 588 deletions

View File

@@ -5,12 +5,12 @@ ENDM
; trainer class ids
; `trainerclass` indexes are for:
; - TrainerClassAttributes (see trainers/attributes.asm)
; - TrainerClassDVs (see trainers/dvs.asm)
; - TrainerEncounterMusic (see trainers/encounter_music.asm)
; - TrainerGroups (see trainers/trainer_pointers.asm)
; - BTTrainerClassGenders (see misc/battle_tower_47.asm)
; trainer constants are Trainers indexes, for the sub-tables of TrainerGroups (see trainers/trainers.asm)
; - TrainerClassAttributes (see data/trainers/trainer_attributes.asm)
; - TrainerClassDVs (see data/trainers/trainer_dvs.asm)
; - TrainerEncounterMusic (see data/trainers/encounter_music.asm)
; - TrainerGroups (see data/trainers/party_pointers.asm)
; - BTTrainerClassGenders (see data/trainers/gendered_trainers.asm)
; trainer constants are Trainers indexes, for the sub-tables of TrainerGroups (see data/trainers/parties.asm)
enum_start
CHRIS EQU __enum__
trainerclass TRAINER_NONE ; 0
@@ -677,7 +677,7 @@ KRIS EQU __enum__
NUM_TRAINER_CLASSES EQU __enum__
; TrainerClassAttributes fields (see trainers/attributes.asm)
; TrainerClassAttributes fields (see data/trainers/trainer_attributes.asm)
const_def
const TRNATTR_ITEM1
const TRNATTR_ITEM2