Remove address comments in docs
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@@ -28,7 +28,7 @@ ENDM
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The offset is translated into a correct bank by `FixPicBank` in [engine/gfx/load_pics.asm](/engine/gfx/load_pics.asm):
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```asm
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FixPicBank: ; 511c5
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FixPicBank:
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; This is a thing for some reason.
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PICS_FIX EQU $36
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@@ -46,7 +46,7 @@ GLOBAL PICS_FIX
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pop hl
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ret
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.PicsBanks: ; 511d4
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.PicsBanks:
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db BANK("Pics 1") ; BANK("Pics 1") + 0
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db BANK("Pics 2") ; BANK("Pics 1") + 1
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db BANK("Pics 3") ; BANK("Pics 1") + 2
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@@ -298,7 +298,7 @@ NUM_TMS = const_value - TM01 - 2 ; discount ITEM_C3 and ITEM_DC
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`GetTMHMNumber` and `GetNumberedTMHM` in [engine/items/items.asm](/engine/items/items.asm) have to compensate for this:
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```asm
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GetTMHMNumber:: ; d407
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GetTMHMNumber::
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; Return the number of a TM/HM by item id c.
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ld a, c
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; Skip any dummy items.
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@@ -315,7 +315,7 @@ GetTMHMNumber:: ; d407
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ld c, a
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ret
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GetNumberedTMHM: ; d417
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GetNumberedTMHM:
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; Return the item id of a TM/HM by number c.
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ld a, c
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; Skip any gaps.
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@@ -341,7 +341,7 @@ Move `ITEM_C3` and `ITEM_DC` above all the TMs in every table of item data.
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Modify engine/items/items.asm:
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```asm
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GetTMHMNumber:: ; d407
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GetTMHMNumber::
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; Return the number of a TM/HM by item id c.
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ld a, c
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sub TM01
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@@ -349,7 +349,7 @@ GetTMHMNumber:: ; d407
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ld c, a
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ret
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GetNumberedTMHM: ; d417
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GetNumberedTMHM:
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; Return the item id of a TM/HM by number c.
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ld a, c
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add TM01
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@@ -366,7 +366,7 @@ GetNumberedTMHM: ; d417
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Three separate routines do the same derivation; `GetDexEntryPointer` in [engine/pokedex/pokedex_2.asm](/engine/pokedex/pokedex_2.asm):
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```asm
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GetDexEntryPointer: ; 44333
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GetDexEntryPointer:
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; return dex entry pointer b:de
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push hl
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ld hl, PokedexDataPointerTable
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@@ -460,7 +460,7 @@ PokedexShow_GetDexEntryBank:
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`_Sine` in [engine/math/sine.asm](/engine/math/sine.asm):
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```asm
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_Sine:: ; 84d9
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_Sine::
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; a = d * sin(e * pi/32)
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ld a, e
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calc_sine_wave
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@@ -469,11 +469,11 @@ _Sine:: ; 84d9
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`Sprites_Cosine` and `Sprites_Sine` in [engine/gfx/sprites.asm](/engine/gfx/sprites.asm):
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```asm
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Sprites_Cosine: ; 8e72a
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Sprites_Cosine:
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; a = d * cos(a * pi/32)
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add %010000 ; cos(x) = sin(x + pi/2)
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; fallthrough
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Sprites_Sine: ; 8e72c
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Sprites_Sine:
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; a = d * sin(a * pi/32)
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calc_sine_wave
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```
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@@ -481,37 +481,34 @@ Sprites_Sine: ; 8e72c
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`BattleAnim_Cosine` and `BattleAnim_Sine` in [engine/battle_anims/functions.asm](/engine/battle_anims/functions.asm):
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```asm
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BattleAnim_Cosine: ; ce732 (33:6732)
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BattleAnim_Cosine:
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; a = d * cos(a * pi/32)
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add %010000 ; cos(x) = sin(x + pi/2)
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; fallthrough
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BattleAnim_Sine: ; ce734 (33:6734)
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BattleAnim_Sine:
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; a = d * sin(a * pi/32)
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calc_sine_wave BattleAnimSineWave
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...
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BattleAnimSineWave: ; ce77f
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BattleAnimSineWave:
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sine_table 32
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; ce7bf
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```
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`StartTrainerBattle_DrawSineWave` in [engine/battle/battle_transition.asm](/engine/battle/battle_transition.asm):
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```asm
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StartTrainerBattle_DrawSineWave: ; 8c6f7 (23:46f7)
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StartTrainerBattle_DrawSineWave:
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calc_sine_wave
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; 8c768
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```
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And `CelebiEvent_Cosine` in [engine/events/celebi.asm](/engine/events/celebi.asm):
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```asm
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CelebiEvent_Cosine: ; 49b3b (12:5b3b)
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CelebiEvent_Cosine:
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; a = d * cos(a * pi/32)
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add %010000 ; cos(x) = sin(x + pi/2)
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calc_sine_wave
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; 49bae
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```
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They all rely on `calc_sine_wave` in [macros/code.asm](/macros/code.asm):
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@@ -586,7 +583,7 @@ ENDM
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In [engine/tilesets/tileset_anims.asm](/engine/tilesets/tileset_anims.asm):
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```asm
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GetForestTreeFrame: ; fc54c
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GetForestTreeFrame:
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; Return 0 if a is even, or 2 if odd.
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and a
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jr z, .even
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@@ -609,16 +606,14 @@ GetForestTreeFrame: ; fc54c
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.even
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xor a
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ret
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; fc56d
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```
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**Fix:**
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```asm
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GetForestTreeFrame: ; fc54c
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GetForestTreeFrame:
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; Return 0 if a is even, or 2 if odd.
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and 1
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add a
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ret
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; fc56d
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```
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