change more labelss
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@@ -12,14 +12,13 @@ BattleTowerHallway_MapScriptHeader:
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UnknownScript_0x9f5bb:
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priorityjump UnknownScript_0x9f5c1
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dotrigger $1
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UnknownScript_0x9f5c0:
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end
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UnknownScript_0x9f5c1:
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follow $2, PLAYER
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callasm Function_0x9f5cb
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jump UnknownScript_0x9f5dc
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jump Script_WalkToChosenBattleRoom
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Function_0x9f5cb:
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@@ -36,35 +35,38 @@ Function_0x9f5cb:
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ret
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UnknownScript_0x9f5dc:
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if_equal $3, UnknownScript_0x9f603
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if_equal $4, UnknownScript_0x9f603
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if_equal $5, UnknownScript_0x9f60a
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if_equal $6, UnknownScript_0x9f60a
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if_equal $7, UnknownScript_0x9f611
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if_equal $8, UnknownScript_0x9f611
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if_equal $9, UnknownScript_0x9f618
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if_equal $a, UnknownScript_0x9f618
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; enter different rooms for different levels to battle against
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; at least it should look like that
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; because all warps lead to the same room
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Script_WalkToChosenBattleRoom: ; 0x9f5dc
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if_equal 3, Script_WalkToBattleRoomL30L40
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if_equal 4, Script_WalkToBattleRoomL30L40
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if_equal 5, Script_WalkToBattleRoomL50L60
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if_equal 6, Script_WalkToBattleRoomL50L60
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if_equal 7, Script_WalkToBattleRoomL70L80
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if_equal 8, Script_WalkToBattleRoomL70L80
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if_equal 9, Script_WalkToBattleRoomL90L100
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if_equal 10, Script_WalkToBattleRoomL90L100
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applymovement $2, MovementData_0x9e57a
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jump UnknownScript_0x9f61f
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jump Script_PlayerEntersBattleRoom
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UnknownScript_0x9f603:
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Script_WalkToBattleRoomL30L40: ; 0x9f603
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applymovement $2, MovementData_0x9e57c
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jump UnknownScript_0x9f61f
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jump Script_PlayerEntersBattleRoom
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UnknownScript_0x9f60a:
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Script_WalkToBattleRoomL50L60: ; 0x9f60a
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applymovement $2, MovementData_0x9e586
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jump UnknownScript_0x9f61f
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jump Script_PlayerEntersBattleRoom
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UnknownScript_0x9f611:
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Script_WalkToBattleRoomL70L80: ; 0x9f611
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applymovement $2, MovementData_0x9e584
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jump UnknownScript_0x9f61f
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jump Script_PlayerEntersBattleRoom
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UnknownScript_0x9f618:
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Script_WalkToBattleRoomL90L100: ; 0x9f618
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applymovement $2, MovementData_0x9e582
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jump UnknownScript_0x9f61f
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jump Script_PlayerEntersBattleRoom
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UnknownScript_0x9f61f:
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Script_PlayerEntersBattleRoom: ; 0x9f61f
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faceperson PLAYER, $2
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loadfont
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writetext Text_PleaseStepThisWay
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